mirror of
https://github.com/ppy/osu.git
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0d9ea97828
This also - Renames TextAwesome to SpriteIcon. - Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
239 lines
8.3 KiB
C#
239 lines
8.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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namespace osu.Game.Overlays.Chat
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{
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public class ChatTabControl : OsuTabControl<Channel>
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{
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protected override TabItem<Channel> CreateTabItem(Channel value) => new ChannelTabItem(value);
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private const float shear_width = 10;
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public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
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private readonly ChannelTabItem.ChannelSelectorTabItem selectorTab;
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public ChatTabControl()
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{
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TabContainer.Margin = new MarginPadding { Left = 50 };
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TabContainer.Spacing = new Vector2(-shear_width, 0);
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TabContainer.Masking = false;
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AddInternal(new SpriteIcon
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{
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Icon = FontAwesome.fa_comments,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(20),
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Margin = new MarginPadding(10),
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});
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AddTabItem(selectorTab = new ChannelTabItem.ChannelSelectorTabItem(new Channel { Name = "+" }));
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ChannelSelectorActive.BindTo(selectorTab.Active);
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}
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protected override void SelectTab(TabItem<Channel> tab)
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{
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if (tab is ChannelTabItem.ChannelSelectorTabItem)
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{
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tab.Active.Toggle();
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return;
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}
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selectorTab.Active.Value = false;
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base.SelectTab(tab);
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}
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private class ChannelTabItem : TabItem<Channel>
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{
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private Color4 backgroundInactive;
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private Color4 backgroundHover;
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private Color4 backgroundActive;
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private readonly SpriteText text;
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private readonly SpriteText textBold;
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private readonly Box box;
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private readonly Box highlightBox;
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private readonly SpriteIcon icon;
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private void updateState()
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{
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if (Active)
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fadeActive();
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else
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fadeInactive();
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}
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private const float transition_length = 400;
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private void fadeActive()
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{
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this.ResizeTo(new Vector2(Width, 1.1f), transition_length, Easing.OutQuint);
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box.FadeColour(backgroundActive, transition_length, Easing.OutQuint);
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highlightBox.FadeIn(transition_length, Easing.OutQuint);
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text.FadeOut(transition_length, Easing.OutQuint);
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textBold.FadeIn(transition_length, Easing.OutQuint);
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}
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private void fadeInactive()
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{
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this.ResizeTo(new Vector2(Width, 1), transition_length, Easing.OutQuint);
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box.FadeColour(backgroundInactive, transition_length, Easing.OutQuint);
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highlightBox.FadeOut(transition_length, Easing.OutQuint);
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text.FadeIn(transition_length, Easing.OutQuint);
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textBold.FadeOut(transition_length, Easing.OutQuint);
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}
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protected override bool OnHover(InputState state)
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{
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if (!Active)
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box.FadeColour(backgroundHover, transition_length, Easing.OutQuint);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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updateState();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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backgroundActive = colours.ChatBlue;
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backgroundInactive = colours.Gray4;
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backgroundHover = colours.Gray7;
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highlightBox.Colour = colours.Yellow;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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}
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public ChannelTabItem(Channel value) : base(value)
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{
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Width = 150;
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RelativeSizeAxes = Axes.Y;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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Shear = new Vector2(shear_width / ChatOverlay.TAB_AREA_HEIGHT, 0);
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 10,
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Colour = Color4.Black.Opacity(0.2f),
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};
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Children = new Drawable[]
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{
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box = new Box
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{
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EdgeSmoothness = new Vector2(1, 0),
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RelativeSizeAxes = Axes.Both,
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},
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highlightBox = new Box
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{
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Width = 5,
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Alpha = 0,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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EdgeSmoothness = new Vector2(1, 0),
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RelativeSizeAxes = Axes.Y,
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},
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new Container
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{
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Shear = new Vector2(-shear_width / ChatOverlay.TAB_AREA_HEIGHT, 0),
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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icon = new SpriteIcon
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{
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Icon = FontAwesome.fa_hashtag,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Colour = Color4.Black,
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X = -10,
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Alpha = 0.2f,
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Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT),
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},
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text = new OsuSpriteText
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{
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Margin = new MarginPadding(5),
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Text = value.ToString(),
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TextSize = 18,
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},
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textBold = new OsuSpriteText
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{
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Alpha = 0,
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Margin = new MarginPadding(5),
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Text = value.ToString(),
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Font = @"Exo2.0-Bold",
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TextSize = 18,
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},
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}
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}
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};
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}
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public class ChannelSelectorTabItem : ChannelTabItem
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{
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public ChannelSelectorTabItem(Channel value) : base(value)
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{
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Depth = float.MaxValue;
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Width = 45;
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icon.Alpha = 0;
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text.TextSize = 45;
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textBold.TextSize = 45;
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}
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[BackgroundDependencyLoader]
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private new void load(OsuColour colour)
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{
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backgroundInactive = colour.Gray2;
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backgroundActive = colour.Gray3;
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}
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}
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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}
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}
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}
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