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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs
Dean Herbert a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00

35 lines
992 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class GlowPiece : Container
{
public GlowPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Child = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = textures.Get("ring-glow"),
Blending = BlendingParameters.Additive,
Alpha = 0.5f
};
}
}
}