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Beatmaps
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Configuration
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Difficulty
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Clamp effective miss count to maximum amount of possible braks
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2022-08-16 16:12:13 +03:00 |
Edit
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Add ToArray() calls to removal iteration for safety
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2022-08-25 15:13:38 +09:00 |
Judgements
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Mods
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No "gameplayClock" usage with playfield update mods
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2022-08-24 20:59:32 -04:00 |
Objects
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Adjust various pooling defaults to better handle more intense beatmaps
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2022-08-05 18:09:07 +09:00 |
Properties
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Replays
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Remove the nullable disable annotation and fix the breaking api.
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2022-07-02 13:33:05 +08:00 |
Resources/Testing/Beatmaps
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Add failing tests
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2021-04-05 17:48:29 +09:00 |
Scoring
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
Skinning
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Move all usage of GameplayClock to IGameplayClock
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2022-08-15 18:30:53 +09:00 |
Statistics
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
UI
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Change message type osu resume overlay
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2022-08-10 16:09:58 -04:00 |
Utils
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update new usage of CalculatePossibleMovementBounds
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2022-07-08 12:00:07 -04:00 |
osu.Game.Rulesets.Osu.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |
OsuInputManager.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
OsuRuleset.cs
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Check if StatisticItem.Name is null or empty
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2022-08-20 21:48:53 -04:00 |
OsuSkinComponent.cs
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
OsuSkinComponents.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |