1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 05:17:25 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs

181 lines
6.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
{
public OsuHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new HitCircleCompositionTool(),
new SliderCompositionTool(),
new SpinnerCompositionTool()
};
[BackgroundDependencyLoader]
private void load()
{
LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
EditorBeatmap.PlacementObject.ValueChanged += _ => updateDistanceSnapGrid();
}
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
=> new OsuBlueprintContainer(hitObjects);
private DistanceSnapGrid distanceSnapGrid;
private Container distanceSnapGridContainer;
private readonly Cached distanceSnapGridCache = new Cached();
private double? lastDistanceSnapGridTime;
protected override void Update()
{
base.Update();
if (!(BlueprintContainer.CurrentTool is SelectTool))
{
if (EditorClock.CurrentTime != lastDistanceSnapGridTime)
{
distanceSnapGridCache.Invalidate();
lastDistanceSnapGridTime = EditorClock.CurrentTime;
}
if (!distanceSnapGridCache.IsValid)
updateDistanceSnapGrid();
}
}
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
if (distanceSnapGrid == null)
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
}
private void updateDistanceSnapGrid()
{
distanceSnapGridContainer.Clear();
distanceSnapGridCache.Invalidate();
switch (BlueprintContainer.CurrentTool)
{
case SelectTool _:
if (!EditorBeatmap.SelectedHitObjects.Any())
return;
distanceSnapGrid = createDistanceSnapGrid(EditorBeatmap.SelectedHitObjects);
break;
default:
if (!CursorInPlacementArea)
return;
distanceSnapGrid = createDistanceSnapGrid(Enumerable.Empty<HitObject>());
break;
}
if (distanceSnapGrid != null)
{
distanceSnapGridContainer.Add(distanceSnapGrid);
distanceSnapGridCache.Validate();
}
}
private DistanceSnapGrid createDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
{
if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
return null;
var objects = selectedHitObjects.ToList();
if (objects.Count == 0)
// use accurate time value to give more instantaneous feedback to the user.
return createGrid(h => h.StartTime <= EditorClock.CurrentTimeAccurate);
double minTime = objects.Min(h => h.StartTime);
return createGrid(h => h.StartTime < minTime, objects.Count + 1);
}
/// <summary>
/// Creates a grid from the last <see cref="HitObject"/> matching a predicate to a target <see cref="HitObject"/>.
/// </summary>
/// <param name="sourceSelector">A predicate that matches <see cref="HitObject"/>s where the grid can start from.
/// Only the last <see cref="HitObject"/> matching the predicate is used.</param>
/// <param name="targetOffset">An offset from the <see cref="HitObject"/> selected via <paramref name="sourceSelector"/> at which the grid should stop.</param>
/// <returns>The <see cref="OsuDistanceSnapGrid"/> from a selected <see cref="HitObject"/> to a target <see cref="HitObject"/>.</returns>
private OsuDistanceSnapGrid createGrid(Func<HitObject, bool> sourceSelector, int targetOffset = 1)
{
if (targetOffset < 1) throw new ArgumentOutOfRangeException(nameof(targetOffset));
int sourceIndex = -1;
for (int i = 0; i < EditorBeatmap.HitObjects.Count; i++)
{
if (!sourceSelector(EditorBeatmap.HitObjects[i]))
break;
sourceIndex = i;
}
if (sourceIndex == -1)
return null;
HitObject sourceObject = EditorBeatmap.HitObjects[sourceIndex];
int targetIndex = sourceIndex + targetOffset;
HitObject targetObject = null;
// Keep advancing the target object while its start time falls before the end time of the source object
while (true)
{
if (targetIndex >= EditorBeatmap.HitObjects.Count)
break;
if (EditorBeatmap.HitObjects[targetIndex].StartTime >= sourceObject.GetEndTime())
{
targetObject = EditorBeatmap.HitObjects[targetIndex];
break;
}
targetIndex++;
}
if (sourceObject is Spinner)
return null;
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
}
}
}