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461 lines
14 KiB
C#
461 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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/// <summary>
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/// Whether we are hyper-dashing or not.
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/// </summary>
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public bool HyperDashing => hyperDashModifier != 1;
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/// <summary>
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/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
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/// </summary>
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public const double BASE_SPEED = 1.0 / 512;
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public Container ExplodingFruitTarget;
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public Container AdditiveTarget;
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public CatcherAnimationState CurrentState { get; private set; }
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
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protected bool Dashing
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{
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get => dashing;
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set
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{
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if (value == dashing) return;
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dashing = value;
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Trail |= dashing;
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}
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}
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/// <summary>
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/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
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/// </summary>
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protected bool Trail
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{
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get => trail;
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set
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{
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if (value == trail) return;
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trail = value;
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if (Trail)
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beginTrail();
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}
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}
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private Container<DrawableHitObject> caughtFruit;
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private CatcherSprite catcherIdle;
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private CatcherSprite catcherKiai;
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private CatcherSprite catcherFail;
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private int currentDirection;
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private bool dashing;
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private bool trail;
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private double hyperDashModifier = 1;
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private int hyperDashDirection;
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private float hyperDashTargetPosition;
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public Catcher(BeatmapDifficulty difficulty = null)
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{
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RelativePositionAxes = Axes.X;
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X = 0.5f;
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Origin = Anchor.TopCentre;
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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if (difficulty != null)
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Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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caughtFruit = new Container<DrawableHitObject>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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},
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catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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},
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catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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},
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catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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}
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};
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updateCatcher();
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}
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/// <summary>
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/// Add a caught fruit to the catcher's stack.
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/// </summary>
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/// <param name="fruit">The fruit that was caught.</param>
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public void PlaceOnPlate(DrawableCatchHitObject fruit)
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{
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var ourRadius = fruit.DisplayRadius;
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float theirRadius = 0;
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const float allowance = 6;
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while (caughtFruit.Any(f =>
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f.LifetimeEnd == double.MaxValue &&
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Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
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{
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var diff = (ourRadius + theirRadius) / allowance;
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fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
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fruit.Y -= RNG.NextSingle() * diff;
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}
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fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
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caughtFruit.Add(fruit);
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Add(new HitExplosion(fruit)
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{
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X = fruit.X,
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Scale = new Vector2(fruit.HitObject.Scale)
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});
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}
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/// <summary>
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/// Let the catcher attempt to catch a fruit.
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/// </summary>
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/// <param name="fruit">The fruit to catch.</param>
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/// <returns>Whether the catch is possible.</returns>
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public bool AttemptCatch(CatchHitObject fruit)
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{
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var halfCatchWidth = CatchWidth * 0.5f;
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// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
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var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
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var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
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var validCatch =
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catchObjectPosition >= catcherPosition - halfCatchWidth &&
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catchObjectPosition <= catcherPosition + halfCatchWidth;
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// only update hyperdash state if we are catching a fruit.
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// exceptions are Droplets and JuiceStreams.
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if (!(fruit is Fruit)) return validCatch;
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if (validCatch && fruit.HyperDash)
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{
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var target = fruit.HyperDashTarget;
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var timeDifference = target.StartTime - fruit.StartTime;
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double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
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var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
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SetHyperDashState(Math.Abs(velocity), target.X);
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}
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else
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SetHyperDashState();
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if (validCatch)
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updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
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else if (!(fruit is Banana))
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updateState(CatcherAnimationState.Fail);
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return validCatch;
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}
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/// <summary>
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/// Set hyper-dash state.
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/// </summary>
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/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
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/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
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public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
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{
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const float hyper_dash_transition_length = 180;
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var wasHyperDashing = HyperDashing;
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if (modifier <= 1 || X == targetPosition)
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{
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hyperDashModifier = 1;
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hyperDashDirection = 0;
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if (wasHyperDashing)
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{
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this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
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this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
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Trail &= Dashing;
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}
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}
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else
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{
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hyperDashModifier = modifier;
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hyperDashDirection = Math.Sign(targetPosition - X);
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hyperDashTargetPosition = targetPosition;
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if (!wasHyperDashing)
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{
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this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
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this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
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Trail = true;
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var hyperDashEndGlow = createAdditiveSprite(true);
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hyperDashEndGlow.MoveToOffset(new Vector2(0, -20), 1200, Easing.In);
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hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.9f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
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hyperDashEndGlow.FadeOut(1200);
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hyperDashEndGlow.Expire(true);
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}
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}
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}
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public bool OnPressed(CatchAction action)
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{
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switch (action)
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{
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case CatchAction.MoveLeft:
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currentDirection--;
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return true;
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case CatchAction.MoveRight:
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currentDirection++;
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return true;
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case CatchAction.Dash:
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Dashing = true;
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return true;
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}
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return false;
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}
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public void OnReleased(CatchAction action)
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{
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switch (action)
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{
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case CatchAction.MoveLeft:
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currentDirection++;
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break;
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case CatchAction.MoveRight:
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currentDirection--;
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break;
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case CatchAction.Dash:
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Dashing = false;
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break;
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}
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}
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public void UpdatePosition(float position)
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{
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position = Math.Clamp(position, 0, 1);
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if (position == X)
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return;
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Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
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X = position;
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}
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/// <summary>
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/// Drop any fruit off the plate.
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/// </summary>
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public void Drop()
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{
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foreach (var f in caughtFruit.ToArray())
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Drop(f);
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}
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/// <summary>
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/// Explode any fruit off the plate.
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/// </summary>
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public void Explode()
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{
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foreach (var f in caughtFruit.ToArray())
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Explode(f);
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}
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public void Drop(DrawableHitObject fruit)
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{
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removeFromPlateWithTransform(fruit, f =>
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{
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f.MoveToY(f.Y + 75, 750, Easing.InSine);
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f.FadeOut(750);
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});
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}
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public void Explode(DrawableHitObject fruit)
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{
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var originalX = fruit.X * Scale.X;
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removeFromPlateWithTransform(fruit, f =>
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{
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f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
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f.MoveToX(f.X + originalX * 6, 1000);
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f.FadeOut(750);
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});
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}
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protected override void Update()
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{
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base.Update();
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if (currentDirection == 0) return;
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var direction = Math.Sign(currentDirection);
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var dashModifier = Dashing ? 1 : 0.5;
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var speed = BASE_SPEED * dashModifier * hyperDashModifier;
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UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
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// Correct overshooting.
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if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
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(hyperDashDirection < 0 && hyperDashTargetPosition > X))
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{
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X = hyperDashTargetPosition;
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SetHyperDashState();
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}
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}
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private void updateCatcher()
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{
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catcherIdle.Hide();
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catcherKiai.Hide();
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catcherFail.Hide();
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CatcherSprite current;
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switch (CurrentState)
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{
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default:
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current = catcherIdle;
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break;
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case CatcherAnimationState.Fail:
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current = catcherFail;
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break;
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case CatcherAnimationState.Kiai:
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current = catcherKiai;
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break;
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}
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current.Show();
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(current.Drawable as IAnimation)?.GotoFrame(0);
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}
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private void beginTrail()
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{
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Trail &= dashing || HyperDashing;
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Trail &= AdditiveTarget != null;
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if (!Trail) return;
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var additive = createAdditiveSprite(HyperDashing);
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additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
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additive.Expire(true);
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Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
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}
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private Drawable createAdditiveSprite(bool hyperDash)
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{
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var additive = createCatcherSprite();
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additive.Anchor = Anchor;
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additive.Scale = Scale;
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additive.Colour = hyperDash ? Color4.Red : Color4.White;
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additive.Blending = BlendingParameters.Additive;
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additive.RelativePositionAxes = RelativePositionAxes;
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additive.Position = Position;
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AdditiveTarget.Add(additive);
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return additive;
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}
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private Drawable createCatcherSprite()
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{
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return new CatcherSprite(CurrentState);
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}
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private void updateState(CatcherAnimationState state)
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{
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if (CurrentState == state)
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return;
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CurrentState = state;
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updateCatcher();
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}
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private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
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{
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if (ExplodingFruitTarget != null)
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{
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fruit.Anchor = Anchor.TopLeft;
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fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
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if (!caughtFruit.Remove(fruit))
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// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
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// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
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return;
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ExplodingFruitTarget.Add(fruit);
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}
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var actionTime = Clock.CurrentTime;
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fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
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onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
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void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
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{
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using (fruit.BeginAbsoluteSequence(actionTime))
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action(fruit);
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fruit.Expire();
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}
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}
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}
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}
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