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190 lines
7.1 KiB
C#
190 lines
7.1 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.IO;
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using osu.Game.GameModes.Backgrounds;
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using osu.Framework;
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using osu.Game.Database;
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using osu.Framework.Graphics.Primitives;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.GameModes.Play
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{
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public class PlaySongSelect : OsuGameMode
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{
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private Bindable<PlayMode> playMode;
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private BeatmapDatabase beatmaps;
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private BeatmapSetInfo selectedBeatmapSet;
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private BeatmapInfo selectedBeatmap;
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// TODO: use currently selected track as bg
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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private ScrollContainer scrollContainer;
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private FlowContainer setList;
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private void selectBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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selectedBeatmapSet = beatmapSet;
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foreach (var child in setList.Children)
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{
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var childGroup = child as BeatmapGroup;
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if (childGroup.BeatmapSet == beatmapSet)
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{
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childGroup.Collapsed = false;
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selectedBeatmap = childGroup.SelectedBeatmap;
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}
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else
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childGroup.Collapsed = true;
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}
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}
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private void selectBeatmap(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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selectBeatmapSet(set);
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selectedBeatmap = beatmap;
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}
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private void addBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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beatmapSet = beatmaps.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
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beatmapSet.Beatmaps.ForEach(b => beatmaps.GetChildren(b));
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beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty)
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.ToList();
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var group = new BeatmapGroup(beatmapSet);
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group.SetSelected += selectBeatmapSet;
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group.BeatmapSelected += selectBeatmap;
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setList.Add(group);
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}
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private void addBeatmapSets()
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{
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foreach (var beatmapSet in beatmaps.Query<BeatmapSetInfo>())
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addBeatmapSet(beatmapSet);
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}
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public PlaySongSelect()
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{
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const float scrollWidth = 640;
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const float bottomToolHeight = 50;
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Padding = new MarginPadding { Right = scrollWidth - 200 },
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1, 0.5f),
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Colour = new Color4(0, 0, 0, 0.5f),
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Shear = new Vector2(0.15f, 0),
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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Size = new Vector2(1, -0.5f),
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Position = new Vector2(0, 1),
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Colour = new Color4(0, 0, 0, 0.5f),
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Shear = new Vector2(-0.15f, 0),
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},
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}
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},
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scrollContainer = new ScrollContainer
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(scrollWidth, 1),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Children = new Drawable[]
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{
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setList = new FlowContainer
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{
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Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 + bottomToolHeight },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 5),
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}
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = bottomToolHeight,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Colour = new Color4(0, 0, 0, 0.5f),
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},
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new Button
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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Width = 100,
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Text = "Play",
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Colour = new Color4(238, 51, 153, 255),
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Action = () => Push(new Player { Beatmap = beatmaps.GetBeatmap(selectedBeatmap) }),
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},
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}
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}
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};
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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OsuGame osu = game as OsuGame;
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if (osu != null)
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{
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playMode = osu.PlayMode;
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playMode.ValueChanged += PlayMode_ValueChanged;
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// Temporary:
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scrollContainer.Padding = new MarginPadding { Top = osu.Toolbar.Height };
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}
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beatmaps = (game as OsuGameBase).Beatmaps;
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beatmaps.BeatmapSetAdded += bset => Scheduler.Add(() => addBeatmapSet(bset));
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addBeatmapSets();
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var first = setList.Children.FirstOrDefault() as BeatmapGroup;
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if (first != null)
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{
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first.Collapsed = false;
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selectedBeatmapSet = first.BeatmapSet;
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selectedBeatmap = first.SelectedBeatmap;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (playMode != null)
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playMode.ValueChanged -= PlayMode_ValueChanged;
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}
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private void PlayMode_ValueChanged(object sender, EventArgs e)
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{
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}
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}
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}
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