mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 00:02:56 +08:00
455 lines
18 KiB
C#
455 lines
18 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Extensions.EnumExtensions;
|
|
using osuTK;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Game.Utils;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|
{
|
|
internal class HitObjectPatternGenerator : PatternGenerator
|
|
{
|
|
public PatternType StairType { get; private set; }
|
|
|
|
private readonly PatternType convertType;
|
|
|
|
public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
|
|
PatternType lastStair, IBeatmap originalBeatmap)
|
|
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
|
{
|
|
StairType = lastStair;
|
|
|
|
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
|
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime);
|
|
|
|
var positionData = hitObject as IHasPosition;
|
|
|
|
float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
|
|
double timeSeparation = hitObject.StartTime - previousTime;
|
|
|
|
if (timeSeparation <= 80)
|
|
{
|
|
// More than 187 BPM
|
|
convertType |= PatternType.ForceNotStack | PatternType.KeepSingle;
|
|
}
|
|
else if (timeSeparation <= 95)
|
|
{
|
|
// More than 157 BPM
|
|
convertType |= PatternType.ForceNotStack | PatternType.KeepSingle | lastStair;
|
|
}
|
|
else if (timeSeparation <= 105)
|
|
{
|
|
// More than 140 BPM
|
|
convertType |= PatternType.ForceNotStack | PatternType.LowProbability;
|
|
}
|
|
else if (timeSeparation <= 125)
|
|
{
|
|
// More than 120 BPM
|
|
convertType |= PatternType.ForceNotStack;
|
|
}
|
|
else if (timeSeparation <= 135 && positionSeparation < 20)
|
|
{
|
|
// More than 111 BPM stream
|
|
convertType |= PatternType.Cycle | PatternType.KeepSingle;
|
|
}
|
|
else if (timeSeparation <= 150 && positionSeparation < 20)
|
|
{
|
|
// More than 100 BPM stream
|
|
convertType |= PatternType.ForceStack | PatternType.LowProbability;
|
|
}
|
|
else if (positionSeparation < 20 && density >= timingPoint.BeatLength / 2.5)
|
|
{
|
|
// Low density stream
|
|
convertType |= PatternType.Reverse | PatternType.LowProbability;
|
|
}
|
|
else if (density < timingPoint.BeatLength / 2.5 || effectPoint.KiaiMode)
|
|
{
|
|
// High density
|
|
}
|
|
else
|
|
convertType |= PatternType.LowProbability;
|
|
|
|
if (!convertType.HasFlagFast(PatternType.KeepSingle))
|
|
{
|
|
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
|
|
convertType |= PatternType.Mirror;
|
|
else if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
|
|
convertType |= PatternType.Gathered;
|
|
}
|
|
}
|
|
|
|
public override IEnumerable<Pattern> Generate()
|
|
{
|
|
Pattern generateCore()
|
|
{
|
|
var pattern = new Pattern();
|
|
|
|
if (TotalColumns == 1)
|
|
{
|
|
addToPattern(pattern, 0);
|
|
return pattern;
|
|
}
|
|
|
|
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
|
|
|
|
if (convertType.HasFlagFast(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
|
|
{
|
|
// Generate a new pattern by copying the last hit objects in reverse-column order
|
|
for (int i = RandomStart; i < TotalColumns; i++)
|
|
{
|
|
if (PreviousPattern.ColumnHasObject(i))
|
|
addToPattern(pattern, RandomStart + TotalColumns - i - 1);
|
|
}
|
|
|
|
return pattern;
|
|
}
|
|
|
|
if (convertType.HasFlagFast(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
|
|
// If we convert to 7K + 1, let's not overload the special key
|
|
&& (TotalColumns != 8 || lastColumn != 0)
|
|
// Make sure the last column was not the centre column
|
|
&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
|
|
{
|
|
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
|
|
int column = RandomStart + TotalColumns - lastColumn - 1;
|
|
addToPattern(pattern, column);
|
|
|
|
return pattern;
|
|
}
|
|
|
|
if (convertType.HasFlagFast(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
|
|
{
|
|
// Generate a new pattern by placing on the already filled columns
|
|
for (int i = RandomStart; i < TotalColumns; i++)
|
|
{
|
|
if (PreviousPattern.ColumnHasObject(i))
|
|
addToPattern(pattern, i);
|
|
}
|
|
|
|
return pattern;
|
|
}
|
|
|
|
if (PreviousPattern.HitObjects.Count() == 1)
|
|
{
|
|
if (convertType.HasFlagFast(PatternType.Stair))
|
|
{
|
|
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
|
|
int targetColumn = lastColumn + 1;
|
|
if (targetColumn == TotalColumns)
|
|
targetColumn = RandomStart;
|
|
|
|
addToPattern(pattern, targetColumn);
|
|
return pattern;
|
|
}
|
|
|
|
if (convertType.HasFlagFast(PatternType.ReverseStair))
|
|
{
|
|
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
|
|
int targetColumn = lastColumn - 1;
|
|
if (targetColumn == RandomStart - 1)
|
|
targetColumn = TotalColumns - 1;
|
|
|
|
addToPattern(pattern, targetColumn);
|
|
return pattern;
|
|
}
|
|
}
|
|
|
|
if (convertType.HasFlagFast(PatternType.KeepSingle))
|
|
return generateRandomNotes(1);
|
|
|
|
if (convertType.HasFlagFast(PatternType.Mirror))
|
|
{
|
|
if (ConversionDifficulty > 6.5)
|
|
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
|
|
if (ConversionDifficulty > 4)
|
|
return generateRandomPatternWithMirrored(0.12, 0.17, 0);
|
|
|
|
return generateRandomPatternWithMirrored(0.12, 0, 0);
|
|
}
|
|
|
|
if (ConversionDifficulty > 6.5)
|
|
{
|
|
if (convertType.HasFlagFast(PatternType.LowProbability))
|
|
return generateRandomPattern(0.78, 0.42, 0, 0);
|
|
|
|
return generateRandomPattern(1, 0.62, 0, 0);
|
|
}
|
|
|
|
if (ConversionDifficulty > 4)
|
|
{
|
|
if (convertType.HasFlagFast(PatternType.LowProbability))
|
|
return generateRandomPattern(0.35, 0.08, 0, 0);
|
|
|
|
return generateRandomPattern(0.52, 0.15, 0, 0);
|
|
}
|
|
|
|
if (ConversionDifficulty > 2)
|
|
{
|
|
if (convertType.HasFlagFast(PatternType.LowProbability))
|
|
return generateRandomPattern(0.18, 0, 0, 0);
|
|
|
|
return generateRandomPattern(0.45, 0, 0, 0);
|
|
}
|
|
|
|
return generateRandomPattern(0, 0, 0, 0);
|
|
}
|
|
|
|
var p = generateCore();
|
|
|
|
foreach (var obj in p.HitObjects)
|
|
{
|
|
if (convertType.HasFlagFast(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
|
StairType = PatternType.ReverseStair;
|
|
if (convertType.HasFlagFast(PatternType.ReverseStair) && obj.Column == RandomStart)
|
|
StairType = PatternType.Stair;
|
|
}
|
|
|
|
return p.Yield();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates random notes.
|
|
/// <para>
|
|
/// This will generate as many as it can up to <paramref name="noteCount"/>, accounting for
|
|
/// any stacks if <see cref="convertType"/> is forcing no stacks.
|
|
/// </para>
|
|
/// </summary>
|
|
/// <param name="noteCount">The amount of notes to generate.</param>
|
|
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
|
private Pattern generateRandomNotes(int noteCount)
|
|
{
|
|
var pattern = new Pattern();
|
|
|
|
bool allowStacking = !convertType.HasFlagFast(PatternType.ForceNotStack);
|
|
|
|
if (!allowStacking)
|
|
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
|
|
|
|
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
|
|
|
for (int i = 0; i < noteCount; i++)
|
|
{
|
|
nextColumn = allowStacking
|
|
? FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: pattern)
|
|
: FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: new[] { pattern, PreviousPattern });
|
|
|
|
addToPattern(pattern, nextColumn);
|
|
}
|
|
|
|
return pattern;
|
|
|
|
int getNextColumn(int last)
|
|
{
|
|
if (convertType.HasFlagFast(PatternType.Gathered))
|
|
{
|
|
last++;
|
|
if (last == TotalColumns)
|
|
last = RandomStart;
|
|
}
|
|
else
|
|
last = GetRandomColumn();
|
|
|
|
return last;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Whether this hit object can generate a note in the special column.
|
|
/// </summary>
|
|
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
|
|
|
|
/// <summary>
|
|
/// Generates a random pattern.
|
|
/// </summary>
|
|
/// <param name="p2">Probability for 2 notes to be generated.</param>
|
|
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
|
/// <param name="p4">Probability for 4 notes to be generated.</param>
|
|
/// <param name="p5">Probability for 5 notes to be generated.</param>
|
|
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
|
private Pattern generateRandomPattern(double p2, double p3, double p4, double p5)
|
|
{
|
|
var pattern = new Pattern();
|
|
|
|
pattern.Add(generateRandomNotes(getRandomNoteCount(p2, p3, p4, p5)));
|
|
|
|
if (RandomStart > 0 && hasSpecialColumn)
|
|
addToPattern(pattern, 0);
|
|
|
|
return pattern;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a random pattern which has both normal and mirrored notes.
|
|
/// </summary>
|
|
/// <param name="centreProbability">The probability for a note to be added to the centre column.</param>
|
|
/// <param name="p2">Probability for 2 notes to be generated.</param>
|
|
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
|
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
|
private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
|
|
{
|
|
if (convertType.HasFlagFast(PatternType.ForceNotStack))
|
|
return generateRandomPattern(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
|
|
|
|
var pattern = new Pattern();
|
|
|
|
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out bool addToCentre);
|
|
|
|
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
|
|
int nextColumn = GetRandomColumn(upperBound: columnLimit);
|
|
|
|
for (int i = 0; i < noteCount; i++)
|
|
{
|
|
nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
|
|
|
|
// Add normal note
|
|
addToPattern(pattern, nextColumn);
|
|
// Add mirrored note
|
|
addToPattern(pattern, RandomStart + TotalColumns - nextColumn - 1);
|
|
}
|
|
|
|
if (addToCentre)
|
|
addToPattern(pattern, TotalColumns / 2);
|
|
|
|
if (RandomStart > 0 && hasSpecialColumn)
|
|
addToPattern(pattern, 0);
|
|
|
|
return pattern;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a count of notes to be generated from a list of probabilities.
|
|
/// </summary>
|
|
/// <param name="p2">Probability for 2 notes to be generated.</param>
|
|
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
|
/// <param name="p4">Probability for 4 notes to be generated.</param>
|
|
/// <param name="p5">Probability for 5 notes to be generated.</param>
|
|
/// <returns>The amount of notes to be generated.</returns>
|
|
private int getRandomNoteCount(double p2, double p3, double p4, double p5)
|
|
{
|
|
switch (TotalColumns)
|
|
{
|
|
case 2:
|
|
p2 = 0;
|
|
p3 = 0;
|
|
p4 = 0;
|
|
p5 = 0;
|
|
break;
|
|
|
|
case 3:
|
|
p2 = Math.Min(p2, 0.1);
|
|
p3 = 0;
|
|
p4 = 0;
|
|
p5 = 0;
|
|
break;
|
|
|
|
case 4:
|
|
p2 = Math.Min(p2, 0.23);
|
|
p3 = Math.Min(p3, 0.04);
|
|
p4 = 0;
|
|
p5 = 0;
|
|
break;
|
|
|
|
case 5:
|
|
p3 = Math.Min(p3, 0.15);
|
|
p4 = Math.Min(p4, 0.03);
|
|
p5 = 0;
|
|
break;
|
|
}
|
|
|
|
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
|
|
p2 = 1;
|
|
|
|
return GetRandomNoteCount(p2, p3, p4, p5);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a count of notes to be generated from a list of probabilities.
|
|
/// </summary>
|
|
/// <param name="centreProbability">The probability for a note to be added to the centre column.</param>
|
|
/// <param name="p2">Probability for 2 notes to be generated.</param>
|
|
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
|
/// <param name="addToCentre">Whether to add a note to the centre column.</param>
|
|
/// <returns>The amount of notes to be generated. The note to be added to the centre column will NOT be part of this count.</returns>
|
|
private int getRandomNoteCountMirrored(double centreProbability, double p2, double p3, out bool addToCentre)
|
|
{
|
|
switch (TotalColumns)
|
|
{
|
|
case 2:
|
|
centreProbability = 0;
|
|
p2 = 0;
|
|
p3 = 0;
|
|
break;
|
|
|
|
case 3:
|
|
centreProbability = Math.Min(centreProbability, 0.03);
|
|
p2 = 0;
|
|
p3 = 0;
|
|
break;
|
|
|
|
case 4:
|
|
centreProbability = 0;
|
|
|
|
// Stable requires rngValue > x, which is an inverse-probability. Lazer uses true probability (1 - x).
|
|
// But multiplying this value by 2 (stable) is not the same operation as dividing it by 2 (lazer),
|
|
// so it needs to be converted to from a probability and then back after the multiplication.
|
|
p2 = 1 - Math.Max((1 - p2) * 2, 0.8);
|
|
p3 = 0;
|
|
break;
|
|
|
|
case 5:
|
|
centreProbability = Math.Min(centreProbability, 0.03);
|
|
p3 = 0;
|
|
break;
|
|
|
|
case 6:
|
|
centreProbability = 0;
|
|
|
|
// Stable requires rngValue > x, which is an inverse-probability. Lazer uses true probability (1 - x).
|
|
// But multiplying this value by 2 (stable) is not the same operation as dividing it by 2 (lazer),
|
|
// so it needs to be converted to from a probability and then back after the multiplication.
|
|
p2 = 1 - Math.Max((1 - p2) * 2, 0.5);
|
|
p3 = 1 - Math.Max((1 - p3) * 2, 0.85);
|
|
break;
|
|
}
|
|
|
|
// The stable values were allowed to exceed 1, which indicate <0% probability.
|
|
// These values needs to be clamped otherwise GetRandomNoteCount() will throw an exception.
|
|
p2 = Math.Clamp(p2, 0, 1);
|
|
p3 = Math.Clamp(p3, 0, 1);
|
|
|
|
double centreVal = Random.NextDouble();
|
|
int noteCount = GetRandomNoteCount(p2, p3);
|
|
|
|
addToCentre = TotalColumns % 2 != 0 && noteCount != 3 && centreVal > 1 - centreProbability;
|
|
return noteCount;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs and adds a note to a pattern.
|
|
/// </summary>
|
|
/// <param name="pattern">The pattern to add to.</param>
|
|
/// <param name="column">The column to add the note to.</param>
|
|
private void addToPattern(Pattern pattern, int column)
|
|
{
|
|
pattern.Add(new Note
|
|
{
|
|
StartTime = HitObject.StartTime,
|
|
Samples = HitObject.Samples,
|
|
Column = column
|
|
});
|
|
}
|
|
}
|
|
}
|