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osu-lazer/osu.Game.Tests/Visual/Matchmaking/TestSceneStatusText.cs
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Dean Herbert e1ba1b45b0 Adjust matchmaking naming, namespaces, xmldoc (#35123)
* Adjust matchmaking naming, namespaces, xmldoc

* Change partial filenames to use `.` instead of `_` separator
2025-09-26 12:17:28 +09:00

42 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Online.Multiplayer.MatchTypes.Matchmaking;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Matchmaking.Match;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.Visual.Matchmaking
{
public partial class TestSceneStatusText : MultiplayerTestScene
{
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("join room", () => JoinRoom(CreateDefaultRoom(MatchType.Matchmaking)));
WaitForJoined();
AddStep("create display", () => Child = new StageDisplay.StatusText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
[Test]
public void TestChangeStage()
{
foreach (var stage in Enum.GetValues<MatchmakingStage>())
{
AddStep($"{stage}", () => MultiplayerClient.MatchmakingChangeStage(stage).WaitSafely());
AddWaitStep("wait a bit", 10);
}
}
}
}