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osu-lazer/osu.Game.Rulesets.Catch/Edit/Checks/CheckBananaShowerGap.cs

103 lines
4.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Catch.Edit.Checks
{
/// <summary>
/// Check the spinner/banana shower gaps specified in the osu!catch difficulty specific ranking criteria.
/// </summary>
public class CheckBananaShowerGap : ICheck
{
private static readonly Dictionary<DifficultyRating, (int startGap, int endGap)> spinner_delta_threshold = new Dictionary<DifficultyRating, (int, int)>
{
[DifficultyRating.Easy] = (250, 250),
[DifficultyRating.Normal] = (250, 250),
[DifficultyRating.Hard] = (125, 250),
[DifficultyRating.Insane] = (125, 125),
[DifficultyRating.Expert] = (62, 125),
[DifficultyRating.ExpertPlus] = (62, 125)
};
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Too short spinner gap");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateBananaShowerStartGap(this),
new IssueTemplateBananaShowerEndGap(this)
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var hitObjects = context.Beatmap.HitObjects;
(int expectedStartDelta, int expectedEndDelta) = spinner_delta_threshold[context.InterpretedDifficulty];
for (int i = 0; i < hitObjects.Count - 1; ++i)
{
if (!(hitObjects[i] is BananaShower bananaShower))
continue;
// Skip if the previous hitobject is a banana shower, consecutive spinners are allowed
if (i != 0 && hitObjects[i - 1] is CatchHitObject previousHitObject && !(previousHitObject is BananaShower))
{
double spinnerStartDelta = bananaShower.StartTime - previousHitObject.GetEndTime();
if (spinnerStartDelta < expectedStartDelta)
{
yield return new IssueTemplateBananaShowerStartGap(this)
.Create(spinnerStartDelta, expectedStartDelta, bananaShower, previousHitObject);
}
}
// Skip if the next hitobject is a banana shower, consecutive spinners are allowed
if (hitObjects[i + 1] is CatchHitObject nextHitObject && !(nextHitObject is BananaShower))
{
double spinnerEndDelta = nextHitObject.StartTime - bananaShower.EndTime;
if (spinnerEndDelta < expectedEndDelta)
{
yield return new IssueTemplateBananaShowerEndGap(this)
.Create(spinnerEndDelta, expectedEndDelta, bananaShower, nextHitObject);
}
}
}
}
public abstract class IssueTemplateBananaShowerGap : IssueTemplate
{
protected IssueTemplateBananaShowerGap(ICheck check, IssueType issueType, string unformattedMessage)
: base(check, issueType, unformattedMessage)
{
}
public Issue Create(double deltaTime, int expectedDeltaTime, params HitObject[] hitObjects)
{
return new Issue(hitObjects, this, Math.Floor(deltaTime), expectedDeltaTime);
}
}
public class IssueTemplateBananaShowerStartGap : IssueTemplateBananaShowerGap
{
public IssueTemplateBananaShowerStartGap(ICheck check)
: base(check, IssueType.Problem, "There is only {0} ms between the start of the spinner and the last object, it should not be less than {1} ms.")
{
}
}
public class IssueTemplateBananaShowerEndGap : IssueTemplateBananaShowerGap
{
public IssueTemplateBananaShowerEndGap(ICheck check)
: base(check, IssueType.Problem, "There is only {0} ms between the end of the spinner and the next object, it should not be less than {1} ms.")
{
}
}
}
}