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osu-lazer/osu.Game/Overlays/WaveOverlayContainer.cs
2017-02-18 11:21:41 -04:00

285 lines
9.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using osu.Framework.Graphics.Transformations;
namespace osu.Game.Overlays
{
public abstract class WaveOverlayContainer : OverlayContainer
{
private readonly float first_wave_position = -130;
private readonly float second_wave_position = 0;
private readonly float third_wave_position = 70;
private readonly float fourth_wave_position = 100;
private readonly float waves_container_position = -150;
private float[] wave_positions
{
get
{
return new float[] { first_wave_position, second_wave_position, third_wave_position, fourth_wave_position };
}
}
private readonly float first_wave_duration = 600;
private readonly float second_wave_duration = 700;
private readonly float third_wave_duration = 800;
private readonly float fourth_wave_duration = 900;
private readonly float container_wait = 200;
private readonly float waves_container_duration = 400;
private readonly float content_duration = 700;
private readonly float content_transition_wait = 100;
internal readonly float content_exit_duration = 600;
private float [] wave_durations
{
get
{
return new float[] { first_wave_duration, second_wave_duration, third_wave_duration, fourth_wave_duration };
}
}
private readonly float first_wave_rotation = 13;
private readonly float second_wave_rotation = -7;
private readonly float third_wave_rotation = 4;
private readonly float fourth_wave_rotation = -2;
private Container firstWave, secondWave, thirdWave, fourthWave, wavesContainer;
private readonly Container[] waves;
private readonly Container contentContainer;
protected override Container<Drawable> Content => contentContainer;
private EdgeEffect waveShadow = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(50),
Radius = 20f,
};
private Color4 firstWaveColour;
public Color4 FirstWaveColour
{
get
{
return firstWaveColour;
}
set
{
if (firstWaveColour == value) return;
firstWaveColour = value;
firstWave.Colour = value;
}
}
private Color4 secondWaveColour;
public Color4 SecondWaveColour
{
get
{
return secondWaveColour;
}
set
{
if (secondWaveColour == value) return;
secondWaveColour = value;
secondWave.Colour = value;
}
}
private Color4 thirdWaveColour;
public Color4 ThirdWaveColour
{
get
{
return thirdWaveColour;
}
set
{
if (thirdWaveColour == value) return;
thirdWaveColour = value;
thirdWave.Colour = value;
}
}
private Color4 fourthWaveColour;
public Color4 FourthWaveColour
{
get
{
return fourthWaveColour;
}
set
{
if (fourthWaveColour == value) return;
fourthWaveColour = value;
fourthWave.Colour = value;
}
}
// TODO: Remove when framework updated
public override bool HandleInput => State == Visibility.Visible;
protected override void PopIn()
{
base.Show();
for (int i = 0; i < waves.Length; i++)
{
waves[i].MoveToY(wave_positions[i], wave_durations[i], EasingTypes.OutQuint);
}
DelayReset();
Delay(container_wait);
Schedule(() =>
{
if (State == Visibility.Visible)
{
wavesContainer.MoveToY(waves_container_position, waves_container_duration, EasingTypes.None);
contentContainer.FadeIn(content_duration, EasingTypes.OutQuint);
contentContainer.MoveToY(0, content_duration, EasingTypes.OutQuint);
Delay(content_transition_wait);
Schedule(() => { if (State == Visibility.Visible) TransitionIn(); });
}
});
}
protected abstract void TransitionIn();
protected override void PopOut()
{
base.Hide();
contentContainer.FadeOut(content_exit_duration, EasingTypes.InSine);
contentContainer.MoveToY(DrawHeight, content_exit_duration, EasingTypes.InSine);
TransitionOut();
for (int i = 0; i < waves.Length; i++)
{
waves[i].MoveToY(DrawHeight, second_wave_duration, EasingTypes.InSine);
}
DelayReset();
Delay(container_wait);
Schedule(() =>
{
if (State == Visibility.Hidden)
{
wavesContainer.MoveToY(0, waves_container_duration, EasingTypes.None);
}
});
}
protected abstract void TransitionOut();
public WaveOverlayContainer()
{
Masking = true;
AddInternal(wavesContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
firstWave = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Size = new Vector2(1.5f),
Rotation = first_wave_rotation,
Colour = FirstWaveColour,
Masking = true,
EdgeEffect = waveShadow,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
},
},
secondWave = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Size = new Vector2(1.5f),
Rotation = second_wave_rotation,
Colour = SecondWaveColour,
Masking = true,
EdgeEffect = waveShadow,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
},
},
thirdWave = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Size = new Vector2(1.5f),
Rotation = third_wave_rotation,
Colour = ThirdWaveColour,
Masking = true,
EdgeEffect = waveShadow,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
},
},
fourthWave = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Size = new Vector2(1.5f),
Rotation = fourth_wave_rotation,
Colour = FourthWaveColour,
Masking = true,
EdgeEffect = waveShadow,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
},
},
},
});
AddInternal(contentContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White.Opacity(50),
},
},
});
waves = new Container[] { firstWave, secondWave, thirdWave, fourthWave };
}
}
}