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osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs
2023-12-22 18:08:26 +09:00

73 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public partial class OsuHealthProcessor : DrainingHealthProcessor
{
public OsuHealthProcessor(double drainStartTime, double drainLenience = 0)
: base(drainStartTime, drainLenience)
{
}
protected override int? GetDensityGroup(HitObject hitObject) => (hitObject as IHasComboInformation)?.ComboIndex;
protected override double GetHealthIncreaseFor(JudgementResult result)
{
switch (result.Type)
{
case HitResult.SmallTickMiss:
return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.02, -0.075, -0.14);
case HitResult.LargeTickMiss:
return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.02, -0.075, -0.14);
case HitResult.Miss:
return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.03, -0.125, -0.2);
case HitResult.SmallTickHit:
// When classic slider mechanics are enabled, this result comes from the tail.
return 0.02;
case HitResult.LargeTickHit:
switch (result.HitObject)
{
case SliderTick:
return 0.015;
case SliderHeadCircle:
case SliderTailCircle:
case SliderRepeat:
return 0.02;
}
break;
case HitResult.Meh:
return 0.002;
case HitResult.Ok:
return 0.011;
case HitResult.Great:
return 0.03;
case HitResult.SmallBonus:
return 0.0085;
case HitResult.LargeBonus:
return 0.01;
}
return base.GetHealthIncreaseFor(result);
}
}
}