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Match
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Don't fail if the local user is not present in room users when updating ready button state
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2020-12-26 10:49:22 +09:00 |
Participants
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Allow null users to still be displayed in the participant list
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2020-12-28 15:03:44 +09:00 |
CreateMultiplayerMatchButton.cs
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Re-namespace all files in OnlinePlay directory
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2020-12-25 16:50:09 +01:00 |
Multiplayer.cs
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Rename {Multiplayer -> OnlinePlay}Screen
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2020-12-25 17:00:00 +01:00 |
MultiplayerFilterControl.cs
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Re-namespace all files in OnlinePlay directory
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2020-12-25 16:50:09 +01:00 |
MultiplayerLoungeSubScreen.cs
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Re-namespace all files in OnlinePlay directory
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2020-12-25 16:50:09 +01:00 |
MultiplayerMatchSongSelect.cs
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Revert user changes if no selection was made
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2020-12-28 12:35:17 +01:00 |
MultiplayerMatchSubScreen.cs
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Use PlayingUsers when constructing player directly
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2020-12-28 19:27:56 +01:00 |
MultiplayerPlayer.cs
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Re-namespace all files in OnlinePlay directory
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2020-12-25 16:50:09 +01:00 |
MultiplayerResultsScreen.cs
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Re-namespace all files in OnlinePlay directory
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2020-12-25 16:50:09 +01:00 |
MultiplayerRoomComposite.cs
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Rename OnRoomChanged to OnRoomUpdated to avoid confusion
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2020-12-26 10:49:02 +09:00 |
MultiplayerRoomManager.cs
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Re-namespace all files in OnlinePlay directory
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2020-12-25 16:50:09 +01:00 |