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osu-lazer/osu.Game.Rulesets.Taiko
2020-12-20 18:44:47 +01:00
..
Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Difficulty Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Edit Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Reword taiko easy mod description to fit others better 2020-11-16 20:24:04 +01:00
Objects Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
UI Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
osu.Game.Rulesets.Taiko.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
TaikoInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
TaikoRuleset.cs Adjust namespace 2020-12-07 12:30:25 +09:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00