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a61444690e
This should no longer be required with the recent framework side change that stops a game from crashing on unobserved exceptions (https://github.com/ppy/osu-framework/pull/4171).
73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class Multiplayer : OnlinePlayScreen
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{
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[Resolved]
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private StatefulMultiplayerClient client { get; set; }
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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if (client.Room != null)
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client.ChangeState(MultiplayerUserState.Idle);
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}
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protected override void UpdatePollingRate(bool isIdle)
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{
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var multiplayerRoomManager = (MultiplayerRoomManager)RoomManager;
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if (!this.IsCurrentScreen())
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{
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multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
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multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
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}
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else
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{
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switch (CurrentSubScreen)
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{
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case LoungeSubScreen _:
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multiplayerRoomManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
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multiplayerRoomManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
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break;
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// Don't poll inside the match or anywhere else.
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default:
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multiplayerRoomManager.TimeBetweenListingPolls.Value = 0;
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multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0;
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break;
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}
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}
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Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value}, selection: {multiplayerRoomManager.TimeBetweenSelectionPolls.Value})");
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}
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protected override Room CreateNewRoom()
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{
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var room = new Room { Name = { Value = $"{API.LocalUser}'s awesome room" } };
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room.Category.Value = RoomCategory.Realtime;
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return room;
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}
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protected override string ScreenTitle => "Multiplayer";
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protected override RoomManager CreateRoomManager() => new MultiplayerRoomManager();
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protected override LoungeSubScreen CreateLounge() => new MultiplayerLoungeSubScreen();
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protected override OsuButton CreateNewMultiplayerGameButton() => new CreateMultiplayerMatchButton();
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}
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}
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