mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 04:27:34 +08:00
7d0388c55c
Allows directly referencing rather than going through `DrawableRuleset`. Helps with testing and implementation of the new song progress display (#22144).
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.UI;
|
|
|
|
namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
|
|
{
|
|
public partial class ClicksPerSecondCalculator : Component
|
|
{
|
|
private readonly List<double> timestamps = new List<double>();
|
|
|
|
[Resolved]
|
|
private IGameplayClock gameplayClock { get; set; } = null!;
|
|
|
|
[Resolved]
|
|
private IFrameStableClock? frameStableClock { get; set; }
|
|
|
|
public int Value { get; private set; }
|
|
|
|
private IGameplayClock clock => frameStableClock ?? gameplayClock;
|
|
|
|
public ClicksPerSecondCalculator()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
public void AddInputTimestamp() => timestamps.Add(clock.CurrentTime);
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
double latestValidTime = clock.CurrentTime;
|
|
double earliestTimeValid = latestValidTime - 1000 * gameplayClock.GetTrueGameplayRate();
|
|
|
|
int count = 0;
|
|
|
|
for (int i = timestamps.Count - 1; i >= 0; i--)
|
|
{
|
|
// handle rewinding by removing future timestamps as we go
|
|
if (timestamps[i] > latestValidTime)
|
|
{
|
|
timestamps.RemoveAt(i);
|
|
continue;
|
|
}
|
|
|
|
if (timestamps[i] >= earliestTimeValid)
|
|
count++;
|
|
}
|
|
|
|
Value = count;
|
|
}
|
|
}
|
|
}
|