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# Conflicts: # osu.Game/Rulesets/Edit/HitObjectComposer.cs # osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs
25 lines
697 B
C#
25 lines
697 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Edit.Layers
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{
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public class ManiaHitObjectMaskLayer : HitObjectMaskLayer
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{
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public readonly IBindable<bool> Inverted = new Bindable<bool>();
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public ManiaHitObjectMaskLayer()
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{
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Inverted.ValueChanged += invertedChanged;
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}
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private void invertedChanged(bool newValue)
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{
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Scale = new Vector2(1, newValue ? -1 : 1);
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}
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}
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}
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