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d8fa443ea0
For use later when specific sizes/scales of the mod switches are desired.
94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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#nullable enable
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namespace osu.Game.Rulesets.UI
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{
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public class ModSwitchTiny : CompositeDrawable
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{
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public BindableBool Active { get; } = new BindableBool();
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public const float DEFAULT_HEIGHT = 30;
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private readonly IMod mod;
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private readonly Box background;
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private readonly OsuSpriteText acronymText;
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private Color4 activeForegroundColour;
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private Color4 inactiveForegroundColour;
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private Color4 activeBackgroundColour;
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private Color4 inactiveBackgroundColour;
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public ModSwitchTiny(IMod mod)
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{
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this.mod = mod;
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Size = new Vector2(73, DEFAULT_HEIGHT);
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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acronymText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shadow = false,
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Font = OsuFont.Numeric.With(size: 24, weight: FontWeight.Black),
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Text = mod.Acronym,
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Margin = new MarginPadding
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{
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Top = 4
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, OverlayColourProvider? colourProvider)
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{
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inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3;
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activeBackgroundColour = colours.ForModType(mod.Type);
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inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5;
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activeForegroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Active.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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private void updateState()
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{
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acronymText.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint);
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background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint);
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}
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}
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}
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