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osu-lazer/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs
2020-05-16 18:17:12 +09:00

48 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public class TestSceneHitExplosion : TaikoSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
{
AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
}
private Drawable getContentFor(HitResult type)
{
DrawableTaikoHitObject hit;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
hit = createHit(type),
new HitExplosion(hit)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
}
private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
}
}