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417f146386
Adds base classes for difficulty calculations, hooks them up with carousel container, and adds a port of the osu difficulty calculator.
50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Objects;
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using OpenTK;
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using osu.Game.Beatmaps;
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namespace osu.Game.Modes.Osu.Objects
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{
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public abstract class OsuHitObject : HitObject
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{
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public Vector2 Position { get; set; }
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public Vector2 StackedPosition => Position + StackOffset;
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public virtual Vector2 EndPosition => Position;
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public Vector2 StackedEndPosition => EndPosition + StackOffset;
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public virtual int StackHeight { get; set; }
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public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
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public float Scale { get; set; } = 1;
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public abstract HitObjectType Type { get; }
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public override void SetDefaultsFromBeatmap(Beatmap beatmap)
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{
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base.SetDefaultsFromBeatmap(beatmap);
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Scale = (1.0f - 0.7f * (beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
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}
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}
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[Flags]
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public enum HitObjectType
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{
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Circle = 1 << 0,
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Slider = 1 << 1,
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NewCombo = 1 << 2,
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Spinner = 1 << 3,
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ColourHax = 122,
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Hold = 1 << 7,
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SliderTick = 1 << 8,
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}
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}
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