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1428cbfbc3
This caused issues in rendering the outline of the grid because the outline was getting masked at some resolutions.
94 lines
2.8 KiB
C#
94 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Layout;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public abstract partial class PositionSnapGrid : CompositeDrawable
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{
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/// <summary>
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/// The position of the origin of this <see cref="PositionSnapGrid"/> in local coordinates.
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/// </summary>
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public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>(Vector2.Zero);
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protected readonly LayoutValue GridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
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protected PositionSnapGrid()
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{
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StartPosition.BindValueChanged(_ => GridCache.Invalidate());
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AddLayout(GridCache);
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}
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protected override void Update()
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{
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base.Update();
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if (GridCache.IsValid) return;
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ClearInternal();
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if (DrawWidth > 0 && DrawHeight > 0)
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CreateContent();
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GridCache.Validate();
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}
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protected abstract void CreateContent();
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protected void GenerateOutline(Vector2 drawSize)
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{
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// Make lines the same width independent of display resolution.
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float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width;
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AddRangeInternal(new[]
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{
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = lineWidth,
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Y = 0,
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},
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = lineWidth,
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Y = drawSize.Y,
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},
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = lineWidth,
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X = 0,
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},
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = lineWidth,
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X = drawSize.X,
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},
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});
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}
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public abstract Vector2 GetSnappedPosition(Vector2 original);
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}
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}
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