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427 lines
14 KiB
C#
427 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Lounge;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Screens.Multi.Match;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Screens.Multi
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{
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[Cached]
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public class Multiplayer : OsuScreen, IOnlineComponent
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{
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public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
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// this is required due to PlayerLoader eventually being pushed to the main stack
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// while leases may be taken out by a subscreen.
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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private readonly MultiplayerWaveContainer waves;
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private readonly OsuButton createButton;
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private readonly LoungeSubScreen loungeSubScreen;
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private readonly ScreenStack screenStack;
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private readonly IBindable<bool> isIdle = new BindableBool();
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[Cached]
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private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
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[Cached]
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private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
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[Cached(Type = typeof(IRoomManager))]
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private RoomManager roomManager;
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[Resolved]
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private OsuGameBase game { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved(CanBeNull = true)]
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private OsuLogo logo { get; set; }
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private readonly Drawable header;
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private readonly Drawable headerBackground;
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public Multiplayer()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
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var backgroundColour = Color4Extensions.FromHex(@"3e3a44");
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InternalChild = waves = new MultiplayerWaveContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Header.HEIGHT },
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Children = new[]
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{
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header = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = 400,
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Children = new[]
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{
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headerBackground = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 1.25f,
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Masking = true,
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Children = new Drawable[]
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{
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new HeaderBackgroundSprite
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{
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RelativeSizeAxes = Axes.X,
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Height = 400 // Keep a static height so the header doesn't change as it's resized between subscreens
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},
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = -1 }, // 1px padding to avoid a 1px gap due to masking
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(backgroundColour.Opacity(0.7f), backgroundColour)
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},
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}
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}
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},
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screenStack = new MultiplayerSubScreenStack { RelativeSizeAxes = Axes.Both }
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}
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},
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new Header(screenStack),
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createButton = new CreateRoomButton
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Action = createRoom
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},
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roomManager = new RoomManager()
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}
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};
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screenStack.Push(loungeSubScreen = new LoungeSubScreen());
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screenStack.ScreenPushed += screenPushed;
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screenStack.ScreenExited += screenExited;
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}
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[BackgroundDependencyLoader(true)]
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private void load(IdleTracker idleTracker)
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{
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api.Register(this);
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if (idleTracker != null)
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isIdle.BindTo(idleTracker.IsIdle);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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isIdle.BindValueChanged(idle => updatePollingRate(idle.NewValue), true);
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
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dependencies.Model.BindTo(selectedRoom);
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return dependencies;
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}
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private void updatePollingRate(bool idle)
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{
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if (!this.IsCurrentScreen())
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{
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roomManager.TimeBetweenListingPolls = 0;
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roomManager.TimeBetweenSelectionPolls = 0;
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}
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else
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{
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switch (screenStack.CurrentScreen)
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{
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case LoungeSubScreen _:
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roomManager.TimeBetweenListingPolls = idle ? 120000 : 15000;
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roomManager.TimeBetweenSelectionPolls = idle ? 120000 : 15000;
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break;
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case MatchSubScreen _:
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roomManager.TimeBetweenListingPolls = 0;
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roomManager.TimeBetweenSelectionPolls = idle ? 30000 : 5000;
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break;
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default:
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roomManager.TimeBetweenListingPolls = 0;
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roomManager.TimeBetweenSelectionPolls = 0;
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break;
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}
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}
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Logger.Log($"Polling adjusted (listing: {roomManager.TimeBetweenListingPolls}, selection: {roomManager.TimeBetweenSelectionPolls})");
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}
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/// <summary>
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/// Push a <see cref="Player"/> to the main screen stack to begin gameplay.
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/// Generally called from a <see cref="MatchSubScreen"/> via DI resolution.
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/// </summary>
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public void Start(Func<Player> player)
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{
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if (!this.IsCurrentScreen())
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return;
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this.Push(new PlayerLoader(player));
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}
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public void APIStateChanged(IAPIProvider api, APIState state)
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{
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if (state != APIState.Online)
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Schedule(forcefullyExit);
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}
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private void forcefullyExit()
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{
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// This is temporary since we don't currently have a way to force screens to be exited
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if (this.IsCurrentScreen())
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{
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while (this.IsCurrentScreen())
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this.Exit();
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}
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else
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{
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this.MakeCurrent();
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Schedule(forcefullyExit);
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}
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}
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public override void OnEntering(IScreen last)
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{
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this.FadeIn();
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waves.Show();
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beginHandlingTrack();
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}
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public override void OnResuming(IScreen last)
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{
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this.FadeIn(250);
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this.ScaleTo(1, 250, Easing.OutSine);
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base.OnResuming(last);
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beginHandlingTrack();
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updatePollingRate(isIdle.Value);
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}
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public override void OnSuspending(IScreen next)
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{
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this.ScaleTo(1.1f, 250, Easing.InSine);
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this.FadeOut(250);
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endHandlingTrack();
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updatePollingRate(isIdle.Value);
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}
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public override bool OnExiting(IScreen next)
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{
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roomManager.PartRoom();
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if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
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{
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screenStack.Exit();
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return true;
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}
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waves.Hide();
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this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
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if (screenStack.CurrentScreen != null)
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loungeSubScreen.MakeCurrent();
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endHandlingTrack();
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base.OnExiting(next);
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return false;
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}
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protected override void LogoExiting(OsuLogo logo)
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{
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base.LogoExiting(logo);
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// the wave overlay transition takes longer than expected to run.
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logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
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}
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private void createRoom()
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{
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loungeSubScreen.Open(new Room { Name = { Value = $"{api.LocalUser}'s awesome room" } });
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}
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private void beginHandlingTrack()
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{
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Beatmap.BindValueChanged(updateTrack, true);
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}
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private void endHandlingTrack()
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{
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cancelLooping();
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Beatmap.ValueChanged -= updateTrack;
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}
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private void screenPushed(IScreen lastScreen, IScreen newScreen)
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{
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subScreenChanged(newScreen);
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}
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private void screenExited(IScreen lastScreen, IScreen newScreen)
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{
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subScreenChanged(newScreen);
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if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
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this.Exit();
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}
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private void subScreenChanged(IScreen newScreen)
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{
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switch (newScreen)
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{
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case LoungeSubScreen _:
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header.Delay(MultiplayerSubScreen.RESUME_TRANSITION_DELAY).ResizeHeightTo(400, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint);
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headerBackground.MoveToX(0, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
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break;
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case MatchSubScreen _:
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header.ResizeHeightTo(135, MultiplayerSubScreen.APPEAR_DURATION, Easing.OutQuint);
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headerBackground.MoveToX(-MultiplayerSubScreen.X_SHIFT, MultiplayerSubScreen.X_MOVE_DURATION, Easing.OutQuint);
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break;
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}
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updatePollingRate(isIdle.Value);
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createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);
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updateTrack();
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}
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private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
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{
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if (screenStack.CurrentScreen is MatchSubScreen)
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{
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var track = Beatmap.Value?.Track;
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if (track != null)
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{
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track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
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track.Looping = true;
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if (!track.IsRunning)
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track.Restart();
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}
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}
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else
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{
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cancelLooping();
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}
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}
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private void cancelLooping()
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{
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var track = Beatmap?.Value?.Track;
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if (track != null)
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{
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track.Looping = false;
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track.RestartPoint = 0;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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api?.Unregister(this);
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}
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private class MultiplayerWaveContainer : WaveContainer
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{
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protected override bool StartHidden => true;
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public MultiplayerWaveContainer()
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{
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FirstWaveColour = Color4Extensions.FromHex(@"654d8c");
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SecondWaveColour = Color4Extensions.FromHex(@"554075");
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ThirdWaveColour = Color4Extensions.FromHex(@"44325e");
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FourthWaveColour = Color4Extensions.FromHex(@"392850");
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}
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}
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private class HeaderBackgroundSprite : MultiplayerBackgroundSprite
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{
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protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
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private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
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{
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protected override double TransformDuration => 200;
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}
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}
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public class CreateRoomButton : PurpleTriangleButton
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{
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public CreateRoomButton()
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{
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Size = new Vector2(150, Header.HEIGHT - 20);
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Margin = new MarginPadding
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{
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Top = 10,
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Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Triangles.TriangleScale = 1.5f;
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Text = "Create room";
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}
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}
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}
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}
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