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osu-lazer/osu.Game/Screens/Edit/Components/BottomBarContainer.cs
2019-02-21 19:05:52 +09:00

52 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Components
{
public class BottomBarContainer : Container
{
private const float corner_radius = 5;
private const float contents_padding = 15;
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected Track Track => Beatmap.Value.Track;
private readonly Drawable background;
private readonly Container content;
protected override Container<Drawable> Content => content;
public BottomBarContainer()
{
Masking = true;
CornerRadius = corner_radius;
InternalChildren = new[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = contents_padding },
}
};
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
{
Beatmap.BindTo(beatmap);
background.Colour = colours.Gray1;
}
}
}