mirror of
https://github.com/ppy/osu.git
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18645fcf29
Fixes them not working at all, too.
59 lines
2.3 KiB
C#
59 lines
2.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Input.Bindings
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{
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public class GlobalKeyBindingInputManager : DatabasedKeyBindingInputManager<GlobalAction>
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{
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private readonly Drawable handler;
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public GlobalKeyBindingInputManager(OsuGameBase game)
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{
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if (game is IKeyBindingHandler<GlobalAction>)
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handler = game;
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}
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public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
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{
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new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
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new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
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new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
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new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
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new KeyBinding(new[] { InputKey.Up }, GlobalAction.IncreaseVolume),
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new KeyBinding(new[] { InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume),
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new KeyBinding(new[] { InputKey.Down }, GlobalAction.DecreaseVolume),
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new KeyBinding(new[] { InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
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};
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
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handler == null ? base.KeyBindingInputQueue : new[] { handler }.Concat(base.KeyBindingInputQueue);
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}
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public enum GlobalAction
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{
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[Description("Toggle chat overlay")]
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ToggleChat,
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[Description("Toggle social overlay")]
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ToggleSocial,
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[Description("Reset input settings")]
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ResetInputSettings,
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[Description("Toggle toolbar")]
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ToggleToolbar,
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[Description("Toggle settings")]
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ToggleSettings,
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[Description("Toggle osu!direct")]
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ToggleDirect,
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[Description("Increase Volume")]
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IncreaseVolume,
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[Description("Decrease Volume")]
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DecreaseVolume,
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}
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}
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