mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 20:38:33 +08:00
36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Objects
|
|
{
|
|
public class Hit : TaikoHitObject
|
|
{
|
|
/// <summary>
|
|
/// The hit window that results in a "GREAT" hit.
|
|
/// </summary>
|
|
public double HitWindowGreat = 35;
|
|
|
|
/// <summary>
|
|
/// The hit window that results in a "GOOD" hit.
|
|
/// </summary>
|
|
public double HitWindowGood = 80;
|
|
|
|
/// <summary>
|
|
/// The hit window that results in a "MISS".
|
|
/// </summary>
|
|
public double HitWindowMiss = 95;
|
|
|
|
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
{
|
|
base.ApplyDefaults(controlPointInfo, difficulty);
|
|
|
|
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
|
|
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
|
|
HitWindowMiss = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 135, 95, 70);
|
|
}
|
|
}
|
|
}
|