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93 lines
3.7 KiB
C#
93 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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namespace osu.Game.Rulesets.Catch.Difficulty
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{
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public class CatchPerformanceCalculator : PerformanceCalculator
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{
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private int num300;
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private int num100;
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private int num50;
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private int numKatu;
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private int numMiss;
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public CatchPerformanceCalculator()
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: base(new CatchRuleset())
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{
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}
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protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes)
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{
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var catchAttributes = (CatchDifficultyAttributes)attributes;
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num300 = score.GetCount300() ?? 0; // HitResult.Great
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num100 = score.GetCount100() ?? 0; // HitResult.LargeTickHit
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num50 = score.GetCount50() ?? 0; // HitResult.SmallTickHit
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numKatu = score.GetCountKatu() ?? 0; // HitResult.SmallTickMiss
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numMiss = score.GetCountMiss() ?? 0; // HitResult.Miss PLUS HitResult.LargeTickMiss
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// We are heavily relying on aim in catch the beat
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double value = Math.Pow(5.0 * Math.Max(1.0, catchAttributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
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// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
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int numTotalHits = totalComboHits();
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double lengthBonus =
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0.95 + 0.3 * Math.Min(1.0, numTotalHits / 2500.0) +
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(numTotalHits > 2500 ? Math.Log10(numTotalHits / 2500.0) * 0.475 : 0.0);
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value *= lengthBonus;
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value *= Math.Pow(0.97, numMiss);
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// Combo scaling
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if (catchAttributes.MaxCombo > 0)
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value *= Math.Min(Math.Pow(score.MaxCombo, 0.8) / Math.Pow(catchAttributes.MaxCombo, 0.8), 1.0);
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double approachRate = catchAttributes.ApproachRate;
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double approachRateFactor = 1.0;
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if (approachRate > 9.0)
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approachRateFactor += 0.1 * (approachRate - 9.0); // 10% for each AR above 9
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if (approachRate > 10.0)
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approachRateFactor += 0.1 * (approachRate - 10.0); // Additional 10% at AR 11, 30% total
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else if (approachRate < 8.0)
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approachRateFactor += 0.025 * (8.0 - approachRate); // 2.5% for each AR below 8
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value *= approachRateFactor;
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if (score.Mods.Any(m => m is ModHidden))
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{
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// Hiddens gives almost nothing on max approach rate, and more the lower it is
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if (approachRate <= 10.0)
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value *= 1.05 + 0.075 * (10.0 - approachRate); // 7.5% for each AR below 10
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else if (approachRate > 10.0)
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value *= 1.01 + 0.04 * (11.0 - Math.Min(11.0, approachRate)); // 5% at AR 10, 1% at AR 11
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}
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if (score.Mods.Any(m => m is ModFlashlight))
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value *= 1.35 * lengthBonus;
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value *= Math.Pow(accuracy(), 5.5);
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if (score.Mods.Any(m => m is ModNoFail))
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value *= Math.Max(0.90, 1.0 - 0.02 * numMiss);
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return new CatchPerformanceAttributes
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{
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Total = value
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};
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}
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private double accuracy() => totalHits() == 0 ? 0 : Math.Clamp((double)totalSuccessfulHits() / totalHits(), 0, 1);
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private int totalHits() => num50 + num100 + num300 + numMiss + numKatu;
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private int totalSuccessfulHits() => num50 + num100 + num300;
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private int totalComboHits() => numMiss + num100 + num300;
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}
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}
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