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osu-lazer/osu.Game/Screens/Multi/Match/Components/Info.cs
2020-02-13 18:48:28 +09:00

108 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.SearchableList;
using osu.Game.Screens.Multi.Components;
using osuTK;
namespace osu.Game.Screens.Multi.Match.Components
{
public class Info : MultiplayerComposite
{
public Action OnStart;
private ReadyButton readyButton;
public Info()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
HostInfo hostInfo;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"28242d"),
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Padding = new MarginPadding { Vertical = 20 },
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.GetFont(size: 30),
Current = RoomName
},
new RoomStatusInfo(),
}
},
hostInfo = new HostInfo(),
},
},
new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.X,
Height = 70,
Spacing = new Vector2(10, 0),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
readyButton = new ReadyButton
{
Action = () => OnStart?.Invoke()
}
}
}
},
},
};
hostInfo.Host.BindTo(Host);
Playlist.ItemsAdded += _ => updateBeatmap();
Playlist.ItemsRemoved += _ => updateBeatmap();
updateBeatmap();
}
private void updateBeatmap()
{
readyButton.Beatmap.Value = Playlist.FirstOrDefault()?.Beatmap.Value;
}
}
}