mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 20:22:55 +08:00
94 lines
3.6 KiB
C#
94 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Input.Handlers;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Configuration;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Replays;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.UI
|
|
{
|
|
public partial class DrawableOsuRuleset : DrawableRuleset<OsuHitObject>
|
|
{
|
|
private Bindable<bool>? cursorHideEnabled;
|
|
|
|
public new OsuInputManager KeyBindingInputManager => (OsuInputManager)base.KeyBindingInputManager;
|
|
|
|
public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
|
|
|
|
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
|
|
|
public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
|
: base(ruleset, beatmap, mods)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(ReplayPlayer? replayPlayer)
|
|
{
|
|
if (replayPlayer != null)
|
|
{
|
|
ReplayAnalysisOverlay analysisOverlay;
|
|
PlayfieldAdjustmentContainer.Add(analysisOverlay = new ReplayAnalysisOverlay(replayPlayer.Score.Replay));
|
|
Overlays.Add(analysisOverlay.CreateProxy().With(p => p.Depth = float.NegativeInfinity));
|
|
replayPlayer.AddSettings(new ReplayAnalysisSettings(Config));
|
|
|
|
cursorHideEnabled = Config.GetBindable<bool>(OsuRulesetSetting.ReplayCursorHideEnabled);
|
|
|
|
// I have little faith in this working (other things touch cursor visibility) but haven't broken it yet.
|
|
// Let's wait for someone to report an issue before spending too much time on it.
|
|
cursorHideEnabled.BindValueChanged(enabled => Playfield.Cursor.FadeTo(enabled.NewValue ? 0 : 1), true);
|
|
}
|
|
}
|
|
|
|
public override DrawableHitObject<OsuHitObject>? CreateDrawableRepresentation(OsuHitObject h) => null;
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // always show the gameplay cursor
|
|
|
|
protected override Playfield CreatePlayfield() => new OsuPlayfield();
|
|
|
|
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
|
|
|
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { AlignWithStoryboard = true };
|
|
|
|
protected override ResumeOverlay CreateResumeOverlay()
|
|
{
|
|
if (Mods.Any(m => m is OsuModAutopilot))
|
|
return new DelayedResumeOverlay { Scale = new Vector2(0.65f) };
|
|
|
|
return new OsuResumeOverlay();
|
|
}
|
|
|
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay);
|
|
|
|
protected override ReplayRecorder CreateReplayRecorder(Score score) => new OsuReplayRecorder(score);
|
|
|
|
public override double GameplayStartTime
|
|
{
|
|
get
|
|
{
|
|
if (Objects.FirstOrDefault() is OsuHitObject first)
|
|
return first.StartTime - Math.Max(2000, first.TimePreempt);
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
}
|