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osu-lazer/osu.Game.Rulesets.Osu/UI/Cursor/SkinnableCursor.cs

32 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public abstract partial class SkinnableCursor : CompositeDrawable
{
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
public virtual void Expand()
{
ExpandTarget?.ScaleTo(released_scale)
.ScaleTo(pressed_scale, 400, Easing.OutElasticHalf);
}
public virtual void Contract()
{
ExpandTarget?.ScaleTo(released_scale, 400, Easing.OutQuad);
}
/// <summary>
/// The an optional piece of the cursor to expand when in a clicked state.
/// If null, the whole cursor will be affected by expansion.
/// </summary>
public Drawable? ExpandTarget { get; protected set; }
}
}