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osu-lazer/osu.Game/Tests/Visual/TestUserLookupCache.cs
Salman Ahmed f82ed64aa7 Fix participant panel null user test no longer functioning properly
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.

Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00

32 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Database;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
{
public class TestUserLookupCache : UserLookupCache
{
/// <summary>
/// A special user ID which <see cref="ComputeValueAsync"/> would return a <see langword="null"/> <see cref="User"/> for.
/// As a simulation to what a regular <see cref="UserLookupCache"/> would return in the case of failing to fetch the user.
/// </summary>
public const int NULL_USER_ID = -1;
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
{
if (lookup == NULL_USER_ID)
return Task.FromResult((User)null);
return Task.FromResult(new User
{
Id = lookup,
Username = $"User {lookup}"
});
}
}
}