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63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Edit.Setup
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{
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public class SetupScreen : EditorRoundedScreen
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{
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[Cached]
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private SectionsContainer<SetupSection> sections { get; } = new SetupScreenSectionsContainer();
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[Cached]
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private SetupScreenHeader header = new SetupScreenHeader();
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public SetupScreen()
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: base(EditorScreenMode.SongSetup)
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{
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}
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[BackgroundDependencyLoader]
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private void load(EditorBeatmap beatmap)
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{
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var sectionsEnumerable = new List<SetupSection>
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{
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new ResourcesSection(),
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new MetadataSection(),
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new DifficultySection(),
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new ColoursSection(),
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new DesignSection(),
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};
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var rulesetSpecificSection = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateEditorSetupSection();
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if (rulesetSpecificSection != null)
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sectionsEnumerable.Add(rulesetSpecificSection);
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Add(sections.With(s =>
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{
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s.RelativeSizeAxes = Axes.Both;
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s.ChildrenEnumerable = sectionsEnumerable;
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s.FixedHeader = header;
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}));
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}
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private class SetupScreenSectionsContainer : SectionsContainer<SetupSection>
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{
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protected override UserTrackingScrollContainer CreateScrollContainer()
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{
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var scrollContainer = base.CreateScrollContainer();
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// Workaround for masking issues (see https://github.com/ppy/osu-framework/issues/1675#issuecomment-910023157)
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// Note that this actually causes the full scroll range to be reduced by 2px at the bottom, but it's not really noticeable.
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scrollContainer.Margin = new MarginPadding { Top = 2 };
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return scrollContainer;
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}
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}
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}
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}
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