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osu-lazer/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs

64 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
namespace osu.Game.Storyboards.Drawables
{
public partial class DrawableStoryboardLayer : CompositeDrawable
{
public StoryboardLayer Layer { get; }
public bool Enabled;
public override bool IsPresent => Enabled && base.IsPresent;
protected LayerElementContainer ElementContainer { get; }
public DrawableStoryboardLayer(StoryboardLayer layer)
{
Layer = layer;
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Enabled = layer.VisibleWhenPassing;
Masking = layer.Masking;
InternalChild = ElementContainer = new LayerElementContainer(layer);
}
public partial class LayerElementContainer : LifetimeManagementContainer
{
private readonly StoryboardLayer storyboardLayer;
public IEnumerable<Drawable> Elements => InternalChildren;
public LayerElementContainer(StoryboardLayer layer)
{
storyboardLayer = layer;
Size = new Vector2(640, 480);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load(CancellationToken? cancellationToken)
{
foreach (var element in storyboardLayer.Elements)
{
cancellationToken?.ThrowIfCancellationRequested();
if (element.IsDrawable)
AddInternal(element.CreateDrawable());
}
}
}
}
}