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osu-lazer/osu.Game/Screens/Select/BeatmapDeleteDialog.cs
mk56-spn 908651cc11 make ResetConfirmDialog properly utilise its parent's logic
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00

27 lines
812 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public partial class BeatmapDeleteDialog : DangerousActionDialog
{
private readonly BeatmapSetInfo beatmapSet;
public BeatmapDeleteDialog(BeatmapSetInfo beatmapSet)
{
this.beatmapSet = beatmapSet;
BodyText = $@"{beatmapSet.Metadata.Artist} - {beatmapSet.Metadata.Title}";
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmapManager)
{
DangerousAction = () => beatmapManager.Delete(beatmapSet);
}
}
}