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109 lines
3.8 KiB
C#
109 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class SoloGameplayLeaderboard : GameplayLeaderboard
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{
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private const int duration = 100;
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly Bindable<PlayBeatmapDetailArea.TabType> scoreSource = new Bindable<PlayBeatmapDetailArea.TabType>();
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private readonly IUser trackingUser;
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public readonly IBindableList<ScoreInfo> Scores = new BindableList<ScoreInfo>();
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; } = null!;
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/// <summary>
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/// Whether the leaderboard should be visible regardless of the configuration value.
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/// This is true by default, but can be changed.
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/// </summary>
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public readonly Bindable<bool> AlwaysVisible = new Bindable<bool>(true);
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public SoloGameplayLeaderboard(IUser trackingUser)
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{
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this.trackingUser = trackingUser;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
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config.BindWith(OsuSetting.BeatmapDetailTab, scoreSource);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scores.BindCollectionChanged((_, _) => Scheduler.AddOnce(showScores), true);
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// Alpha will be updated via `updateVisibility` below.
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Alpha = 0;
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AlwaysVisible.BindValueChanged(_ => updateVisibility());
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configVisibility.BindValueChanged(_ => updateVisibility(), true);
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}
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private void showScores()
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{
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Clear();
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if (!Scores.Any())
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return;
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foreach (var s in Scores)
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{
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var score = Add(s.User, false);
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score.GetDisplayScore = s.GetDisplayScore;
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score.TotalScore.Value = s.TotalScore;
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score.Accuracy.Value = s.Accuracy;
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score.Combo.Value = s.MaxCombo;
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score.DisplayOrder.Value = s.OnlineID > 0 ? s.OnlineID : s.Date.ToUnixTimeSeconds();
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}
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ILeaderboardScore local = Add(trackingUser, true);
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local.GetDisplayScore = scoreProcessor.GetDisplayScore;
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local.TotalScore.BindTarget = scoreProcessor.TotalScore;
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local.Accuracy.BindTarget = scoreProcessor.Accuracy;
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local.Combo.BindTarget = scoreProcessor.HighestCombo;
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// Local score should always show lower than any existing scores in cases of ties.
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local.DisplayOrder.Value = long.MaxValue;
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}
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protected override bool CheckValidScorePosition(GameplayLeaderboardScore score, int position)
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{
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// change displayed position to '-' when there are 50 already submitted scores and tracked score is last
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if (score.Tracked && scoreSource.Value != PlayBeatmapDetailArea.TabType.Local)
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{
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if (position == Flow.Count && Flow.Count > GetScoresRequest.MAX_SCORES_PER_REQUEST)
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return false;
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}
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return base.CheckValidScorePosition(score, position);
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}
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private void updateVisibility() =>
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this.FadeTo(AlwaysVisible.Value || configVisibility.Value ? 1 : 0, duration);
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}
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}
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