mirror of
https://github.com/ppy/osu.git
synced 2024-12-30 15:02:56 +08:00
88 lines
2.5 KiB
C#
88 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Graphics.Containers;
|
|
|
|
namespace osu.Game.Screens.Menu
|
|
{
|
|
public partial class KiaiMenuFountains : BeatSyncedContainer
|
|
{
|
|
private StarFountain leftFountain = null!;
|
|
private StarFountain rightFountain = null!;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
Children = new[]
|
|
{
|
|
leftFountain = new StarFountain
|
|
{
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
X = 250,
|
|
},
|
|
rightFountain = new StarFountain
|
|
{
|
|
Anchor = Anchor.BottomRight,
|
|
Origin = Anchor.BottomRight,
|
|
X = -250,
|
|
},
|
|
};
|
|
}
|
|
|
|
private bool isTriggered;
|
|
|
|
private double? lastTrigger;
|
|
|
|
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
|
{
|
|
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
|
|
|
if (effectPoint.KiaiMode && !isTriggered)
|
|
{
|
|
bool isNearEffectPoint = Math.Abs(BeatSyncSource.Clock.CurrentTime - effectPoint.Time) < 500;
|
|
if (isNearEffectPoint)
|
|
Shoot();
|
|
}
|
|
|
|
isTriggered = effectPoint.KiaiMode;
|
|
}
|
|
|
|
public void Shoot()
|
|
{
|
|
if (lastTrigger != null && Clock.CurrentTime - lastTrigger < 500)
|
|
return;
|
|
|
|
int direction = RNG.Next(-1, 2);
|
|
|
|
switch (direction)
|
|
{
|
|
case -1:
|
|
leftFountain.Shoot(1);
|
|
rightFountain.Shoot(-1);
|
|
break;
|
|
|
|
case 0:
|
|
leftFountain.Shoot(0);
|
|
rightFountain.Shoot(0);
|
|
break;
|
|
|
|
case 1:
|
|
leftFountain.Shoot(-1);
|
|
rightFountain.Shoot(1);
|
|
break;
|
|
}
|
|
|
|
lastTrigger = Clock.CurrentTime;
|
|
}
|
|
}
|
|
}
|