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https://github.com/ppy/osu.git
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210 lines
7.3 KiB
C#
210 lines
7.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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{
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public partial class ControlPointList : CompositeDrawable
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{
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private OsuButton deleteButton = null!;
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private RoundedButton addButton = null!;
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[Resolved]
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private EditorClock clock { get; set; } = null!;
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[Resolved]
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protected EditorBeatmap Beatmap { get; private set; } = null!;
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[Resolved]
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private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colours)
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{
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RelativeSizeAxes = Axes.Both;
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const float margins = 10;
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InternalChildren = new Drawable[]
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{
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new ControlPointTable
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{
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RelativeSizeAxes = Axes.Both,
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Groups = { BindTarget = Beatmap.ControlPointInfo.Groups, },
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding(margins),
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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deleteButton = new RoundedButton
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{
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Text = "-",
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Size = new Vector2(30, 30),
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Action = delete,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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addButton = new RoundedButton
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{
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Action = addNew,
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Size = new Vector2(160, 30),
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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}
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selectedGroup.BindValueChanged(selected =>
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{
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deleteButton.Enabled.Value = selected.NewValue != null;
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addButton.Text = selected.NewValue != null
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? "+ Clone to current time"
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: "+ Add at current time";
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}, true);
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}
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protected override bool OnClick(ClickEvent e)
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{
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selectedGroup.Value = null;
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return true;
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}
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protected override void Update()
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{
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base.Update();
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trackActivePoint();
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addButton.Enabled.Value = clock.CurrentTimeAccurate != selectedGroup.Value?.Time;
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}
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private Type? trackedType;
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/// <summary>
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/// Given the user has selected a control point group, we want to track any group which is
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/// active at the current point in time which matches the type the user has selected.
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///
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/// So if the user is currently looking at a timing point and seeks into the future, a
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/// future timing point would be automatically selected if it is now the new "current" point.
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/// </summary>
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private void trackActivePoint()
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{
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// For simplicity only match on the first type of the active control point.
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if (selectedGroup.Value == null)
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trackedType = null;
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else
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{
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switch (selectedGroup.Value.ControlPoints.Count)
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{
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// If the selected group has no control points, clear the tracked type.
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// Otherwise the user will be unable to select a group with no control points.
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case 0:
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trackedType = null;
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break;
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// If the selected group only has one control point, update the tracking type.
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case 1:
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trackedType = selectedGroup.Value?.ControlPoints[0].GetType();
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break;
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// If the selected group has more than one control point, choose the first as the tracking type
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// if we don't already have a singular tracked type.
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default:
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trackedType ??= selectedGroup.Value?.ControlPoints[0].GetType();
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break;
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}
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}
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if (trackedType != null)
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{
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double accurateTime = clock.CurrentTimeAccurate;
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// We don't have an efficient way of looking up groups currently, only individual point types.
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// To improve the efficiency of this in the future, we should reconsider the overall structure of ControlPointInfo.
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// Find the next group which has the same type as the selected one.
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ControlPointGroup? found = null;
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for (int i = 0; i < Beatmap.ControlPointInfo.Groups.Count; i++)
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{
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var g = Beatmap.ControlPointInfo.Groups[i];
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if (g.Time > accurateTime)
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continue;
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for (int j = 0; j < g.ControlPoints.Count; j++)
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{
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if (g.ControlPoints[j].GetType() == trackedType)
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{
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found = g;
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break;
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}
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}
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}
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if (found != null)
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selectedGroup.Value = found;
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}
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}
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private void delete()
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{
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if (selectedGroup.Value == null)
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return;
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Beatmap.ControlPointInfo.RemoveGroup(selectedGroup.Value);
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selectedGroup.Value = Beatmap.ControlPointInfo.Groups.FirstOrDefault(g => g.Time >= clock.CurrentTime);
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}
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private void addNew()
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{
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bool isFirstControlPoint = !Beatmap.ControlPointInfo.TimingPoints.Any();
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var group = Beatmap.ControlPointInfo.GroupAt(clock.CurrentTime, true);
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if (isFirstControlPoint)
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group.Add(new TimingControlPoint());
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else
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{
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// Try and create matching types from the currently selected control point.
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var selected = selectedGroup.Value;
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if (selected != null && !ReferenceEquals(selected, group))
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{
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foreach (var controlPoint in selected.ControlPoints)
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{
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group.Add(controlPoint.DeepClone());
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}
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}
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}
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selectedGroup.Value = group;
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}
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}
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}
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