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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/TestGameplayButton.cs
2023-01-15 01:50:47 +03:00

38 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary
{
public partial class TestGameplayButton : OsuButton
{
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Font = OsuFont.TorusAlternate.With(weight: FontWeight.Light, size: 24),
Shadow = false
};
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
{
BackgroundColour = colours.Orange1;
SpriteText.Colour = colourProvider.Background6;
Content.CornerRadius = 0;
Text = EditorStrings.TestBeatmap;
}
}
}