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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs

49 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// The part of the timeline that displays breaks in the song.
/// </summary>
public partial class BreakPart : TimelinePart
{
private readonly BindableList<BreakPeriod> breaks = new BindableList<BreakPeriod>();
protected override void LoadBeatmap(EditorBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
breaks.UnbindAll();
breaks.BindTo(beatmap.Breaks);
breaks.BindCollectionChanged((_, _) =>
{
Clear();
foreach (var breakPeriod in beatmap.Breaks)
Add(new BreakVisualisation(breakPeriod));
}, true);
}
private partial class BreakVisualisation : Circle
{
public BreakVisualisation(BreakPeriod breakPeriod)
{
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
X = (float)breakPeriod.StartTime;
Width = (float)breakPeriod.Duration;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Gray7;
}
}
}