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osu-lazer/osu.Game/Overlays/Mods/ModPresetPanel.cs
2024-05-06 08:49:30 +02:00

134 lines
4.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public partial class ModPresetPanel : ModSelectPanel, IHasCustomTooltip<ModPreset>, IHasContextMenu, IHasPopover
{
public readonly Live<ModPreset> Preset;
public override BindableBool Active { get; } = new BindableBool();
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
private ModSettingChangeTracker? settingChangeTracker;
public ModPresetPanel(Live<ModPreset> preset)
{
Preset = preset;
Title = preset.Value.Name;
Description = preset.Value.Description;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Orange1;
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedMods.BindValueChanged(_ => selectedModsChanged(), true);
}
protected override void Select()
{
// this implicitly presumes that if a system mod declares incompatibility with a non-system mod,
// the non-system mod should take precedence.
// if this assumption is ever broken, this should be reconsidered.
var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System &&
!mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(t.IsInstanceOfType)));
// will also have the side effect of activating the preset (see `updateActiveState()`).
selectedMods.Value = Preset.Value.Mods.Concat(selectedSystemMods).ToArray();
}
protected override void Deselect()
{
selectedMods.Value = selectedMods.Value.Except(Preset.Value.Mods).ToArray();
}
private void selectedModsChanged()
{
settingChangeTracker?.Dispose();
settingChangeTracker = new ModSettingChangeTracker(selectedMods.Value);
settingChangeTracker.SettingChanged = _ => updateActiveState();
updateActiveState();
}
private void updateActiveState()
{
Active.Value = new HashSet<Mod>(Preset.Value.Mods).SetEquals(selectedMods.Value.Where(mod => mod.Type != ModType.System));
}
#region Filtering support
public override IEnumerable<LocalisableString> FilterTerms => getFilterTerms();
private IEnumerable<LocalisableString> getFilterTerms()
{
var preset = Preset.Value;
yield return preset.Name;
yield return preset.Description;
foreach (Mod mod in preset.Mods)
{
yield return mod.Name;
yield return mod.Acronym;
yield return mod.Description;
}
}
#endregion
#region IHasCustomTooltip
public ModPreset TooltipContent => Preset.Value;
public ITooltip<ModPreset> GetCustomTooltip() => new ModPresetTooltip(ColourProvider);
#endregion
#region IHasContextMenu
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem(CommonStrings.ButtonsEdit, MenuItemType.Highlighted, this.ShowPopover),
new OsuMenuItem(CommonStrings.ButtonsDelete, MenuItemType.Destructive, () => dialogOverlay?.Push(new DeleteModPresetDialog(Preset))),
};
#endregion
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
settingChangeTracker?.Dispose();
}
public Popover GetPopover() => new EditPresetPopover(Preset);
}
}