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32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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namespace osu.Game.Online.Notifications.WebSocket
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{
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/// <summary>
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/// A client for asynchronous notifications sent by osu-web.
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/// </summary>
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public interface INotificationsClient
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{
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/// <summary>
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/// Whether this <see cref="INotificationsClient"/> is currently connected to a server.
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/// </summary>
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IBindable<bool> IsConnected { get; }
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/// <summary>
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/// Invoked when a new <see cref="SocketMessage"/> arrives for this client.
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/// </summary>
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event Action<SocketMessage>? MessageReceived;
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/// <summary>
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/// Sends a <see cref="SocketMessage"/> to the notification server.
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/// </summary>
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Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default);
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}
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}
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