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40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Taiko.Edit
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{
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public partial class TaikoHitObjectComposer : ScrollingHitObjectComposer<TaikoHitObject>
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{
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protected override bool ApplyHorizontalCentering => false;
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public TaikoHitObjectComposer(TaikoRuleset ruleset)
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: base(ruleset)
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{
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}
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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new HitCompositionTool(),
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new DrumRollCompositionTool(),
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new SwellCompositionTool()
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};
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protected override DrawableRuleset<TaikoHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
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new DrawableTaikoEditorRuleset(ruleset, beatmap, mods);
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new TaikoBlueprintContainer(this);
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protected override BeatSnapGrid CreateBeatSnapGrid() => new TaikoBeatSnapGrid();
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}
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}
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