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0ae4a0f11f
The new limits were chosen by sampling across over 4000 skins. The methodology for doing so is described in the following gist: https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece
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{
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private static readonly Vector2 fruit_max_size = new Vector2(160);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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IndexInBeatmap.BindValueChanged(index =>
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{
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setTexture(Fruit.GetVisualRepresentation(index.NewValue));
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}, true);
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}
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private void setTexture(FruitVisualRepresentation visualRepresentation)
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{
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switch (visualRepresentation)
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{
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case FruitVisualRepresentation.Pear:
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setTextures("pear");
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break;
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case FruitVisualRepresentation.Grape:
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setTextures("grapes");
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break;
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case FruitVisualRepresentation.Pineapple:
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setTextures("apple");
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break;
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case FruitVisualRepresentation.Raspberry:
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setTextures("orange");
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break;
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}
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void setTextures(string fruitName) => SetTexture(
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Skin.GetTexture($"fruit-{fruitName}")?.WithMaximumSize(fruit_max_size),
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Skin.GetTexture($"fruit-{fruitName}-overlay")?.WithMaximumSize(fruit_max_size)
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);
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}
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}
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}
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