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https://github.com/ppy/osu.git
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243 lines
8.5 KiB
C#
243 lines
8.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
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{
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protected SliderBodyPiece BodyPiece { get; private set; }
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protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
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protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
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protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
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private readonly DrawableSlider slider;
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[Resolved(CanBeNull = true)]
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private HitObjectComposer composer { get; set; }
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[Resolved(CanBeNull = true)]
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private IPlacementHandler placementHandler { get; set; }
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[Resolved(CanBeNull = true)]
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private EditorBeatmap editorBeatmap { get; set; }
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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public SliderSelectionBlueprint(DrawableSlider slider)
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: base(slider)
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{
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this.slider = slider;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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BodyPiece = new SliderBodyPiece(),
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HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
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TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
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};
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}
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private IBindable<int> pathVersion;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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pathVersion = HitObject.Path.Version.GetBoundCopy();
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pathVersion.BindValueChanged(_ => updatePath());
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BodyPiece.UpdateFrom(HitObject);
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}
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public override bool HandleQuickDeletion()
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{
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var hoveredControlPoint = ControlPointVisualiser?.Pieces.FirstOrDefault(p => p.IsHovered);
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if (hoveredControlPoint == null)
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return false;
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hoveredControlPoint.IsSelected.Value = true;
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ControlPointVisualiser.DeleteSelected();
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return true;
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}
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protected override void Update()
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{
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base.Update();
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if (IsSelected)
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BodyPiece.UpdateFrom(HitObject);
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}
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protected override void OnSelected()
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{
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AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
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{
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RemoveControlPointsRequested = removeControlPoints
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});
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base.OnSelected();
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}
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protected override void OnDeselected()
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{
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base.OnDeselected();
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// throw away frame buffers on deselection.
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ControlPointVisualiser?.Expire();
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BodyPiece.RecyclePath();
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}
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private Vector2 rightClickPosition;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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switch (e.Button)
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{
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case MouseButton.Right:
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rightClickPosition = e.MouseDownPosition;
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return false; // Allow right click to be handled by context menu
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case MouseButton.Left:
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if (e.ControlPressed && IsSelected)
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{
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placementControlPointIndex = addControlPoint(e.MousePosition);
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return true; // Stop input from being handled and modifying the selection
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}
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break;
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}
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return false;
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}
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private int? placementControlPointIndex;
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (placementControlPointIndex != null)
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{
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changeHandler?.BeginChange();
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return true;
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}
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return false;
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}
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protected override void OnDrag(DragEvent e)
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{
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Debug.Assert(placementControlPointIndex != null);
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HitObject.Path.ControlPoints[placementControlPointIndex.Value].Position.Value = e.MousePosition - HitObject.Position;
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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if (placementControlPointIndex != null)
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{
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placementControlPointIndex = null;
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changeHandler?.EndChange();
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}
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}
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private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
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private int addControlPoint(Vector2 position)
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{
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position -= HitObject.Position;
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int insertionIndex = 0;
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float minDistance = float.MaxValue;
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for (int i = 0; i < controlPoints.Count - 1; i++)
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{
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float dist = new Line(controlPoints[i].Position.Value, controlPoints[i + 1].Position.Value).DistanceToPoint(position);
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if (dist < minDistance)
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{
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insertionIndex = i + 1;
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minDistance = dist;
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}
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}
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// Move the control points from the insertion index onwards to make room for the insertion
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controlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
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return insertionIndex;
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}
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private void removeControlPoints(List<PathControlPoint> toRemove)
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{
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// Ensure that there are any points to be deleted
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if (toRemove.Count == 0)
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return;
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foreach (var c in toRemove)
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{
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// The first control point in the slider must have a type, so take it from the previous "first" one
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// Todo: Should be handled within SliderPath itself
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if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type.Value == null)
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controlPoints[1].Type.Value = controlPoints[0].Type.Value;
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controlPoints.Remove(c);
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}
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// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
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if (controlPoints.Count <= 1)
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{
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placementHandler?.Delete(HitObject);
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return;
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}
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// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
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// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
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Vector2 first = controlPoints[0].Position.Value;
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foreach (var c in controlPoints)
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c.Position.Value -= first;
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HitObject.Position += first;
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}
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private void updatePath()
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{
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HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
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editorBeatmap?.Update(HitObject);
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}
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public override MenuItem[] ContextMenuItems => new MenuItem[]
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{
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new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
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};
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public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
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protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
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}
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}
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