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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayCursorSizeChange.cs
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2025-11-25 07:37:23 +00:00

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3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneGameplayCursorSizeChange : OsuPlayerTestScene
{
[Resolved]
private SkinManager? skins { get; set; }
protected new PausePlayer Player => (PausePlayer)base.Player;
[BackgroundDependencyLoader]
private void load()
{
if (skins != null) skins.CurrentSkinInfo.Value = skins.DefaultClassicSkin.SkinInfo;
}
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("resume player", () => Player.GameplayClockContainer.Start());
AddUntilStep("clock running", () => Player.GameplayClockContainer.IsRunning);
}
[Test]
public void TestChangeCursorSize()
{
AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
AddStep("move cursor to top left", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft));
AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
AddStep("move cursor to top right", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopRight));
AddStep("press escape", () => InputManager.Key(Key.Escape));
for (float cursorSize = 0.4f; cursorSize <= 1.6f + 0.001f; cursorSize += 0.4f)
{
AddWaitStep("wait 2 seconds", 2);
float newCursorSize = cursorSize;
AddStep($"gameplay cursor size: {newCursorSize:F1}", () => LocalConfig.SetValue(OsuSetting.GameplayCursorSize, newCursorSize));
}
}
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new PausePlayer();
protected partial class PausePlayer : TestPlayer
{
public double LastPauseTime { get; private set; }
public double LastResumeTime { get; private set; }
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(e);
GameplayClockContainer.Stop();
}
private bool? isRunning;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (GameplayClockContainer.IsRunning != isRunning)
{
isRunning = GameplayClockContainer.IsRunning;
if (isRunning.Value)
LastResumeTime = GameplayClockContainer.CurrentTime;
else
LastPauseTime = GameplayClockContainer.CurrentTime;
}
}
}
}
}