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58fb0c042b
I'm not sure why this is required. Seems like something which was meant to exist to handle parallax, but that is already handled elsewhere now.
32 lines
831 B
C#
32 lines
831 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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namespace osu.Game.Screens
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{
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public class BackgroundScreenStack : ScreenStack
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{
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public BackgroundScreenStack()
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: base(false)
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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public void Push(BackgroundScreen screen)
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{
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if (screen == null)
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return;
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if (EqualityComparer<BackgroundScreen>.Default.Equals((BackgroundScreen)CurrentScreen, screen))
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return;
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base.Push(screen);
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}
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}
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}
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