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9e20a02c0a
Hide database functionality at a lower level in preparation from eventually making it private.
213 lines
8.3 KiB
C#
213 lines
8.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.IPC;
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using osu.Game.Rulesets;
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using SQLite.Net;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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public class BeatmapStore
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{
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// todo: make this private
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public readonly BeatmapDatabase Database;
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private readonly Storage storage;
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private readonly RulesetDatabase rulesets;
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private BeatmapIPCChannel ipc;
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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public WorkingBeatmap DefaultBeatmap { private get; set; }
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public BeatmapStore(Storage storage, SQLiteConnection connection, RulesetDatabase rulesets, IIpcHost importHost = null)
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{
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Database = new BeatmapDatabase(connection);
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Database.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
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Database.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
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this.storage = storage;
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this.rulesets = rulesets;
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if (importHost != null)
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ipc = new BeatmapIPCChannel(importHost, this);
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}
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/// <summary>
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/// Import multiple <see cref="BeatmapSetInfo"/> from filesystem <paramref name="paths"/>.
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/// </summary>
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/// <param name="paths">Multiple locations on disk.</param>
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public void Import(params string[] paths)
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{
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foreach (string path in paths)
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{
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try
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{
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Import(ArchiveReader.GetReader(storage, path));
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with beatmaps from default storage.
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// Also, not always a single file, i.e. for LegacyFilesystemReader
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// TODO: Add a check to prevent files from storage to be deleted.
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try
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{
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File.Delete(path);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete file at {path}");
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}
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}
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catch (Exception e)
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{
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e = e.InnerException ?? e;
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Logger.Error(e, @"Could not import beatmap set");
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}
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}
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}
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/// <summary>
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/// Import a beatmap from an <see cref="ArchiveReader"/>.
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/// </summary>
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/// <param name="archiveReader">The beatmap to be imported.</param>
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public void Import(ArchiveReader archiveReader)
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{
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BeatmapSetInfo set = importToStorage(archiveReader);
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//If we have an ID then we already exist in the database.
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if (set.ID == 0)
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Database.Import(new[] { set });
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}
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/// <summary>
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/// Delete a beatmap from the store.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to delete.</param>
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public void Delete(BeatmapSetInfo beatmapSet) => Database.Delete(new[] { beatmapSet });
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public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
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{
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if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
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return DefaultBeatmap;
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if (beatmapInfo.BeatmapSet == null || beatmapInfo.Ruleset == null)
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beatmapInfo = Database.GetChildren(beatmapInfo, true);
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if (beatmapInfo.BeatmapSet == null)
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throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
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if (beatmapInfo.Metadata == null)
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beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
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WorkingBeatmap working = new BeatmapStoreWorkingBeatmap(() => string.IsNullOrEmpty(beatmapInfo.BeatmapSet.Path) ? null : ArchiveReader.GetReader(storage, beatmapInfo.BeatmapSet.Path), beatmapInfo);
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previous?.TransferTo(working);
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return working;
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}
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/// <summary>
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/// Reset the store to an empty state.
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/// </summary>
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public void Reset()
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{
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Database.Reset();
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}
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private BeatmapSetInfo importToStorage(ArchiveReader archiveReader)
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{
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BeatmapMetadata metadata;
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using (var stream = new StreamReader(archiveReader.GetStream(archiveReader.BeatmapFilenames[0])))
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metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
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string hash;
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string path;
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using (var input = archiveReader.GetUnderlyingStream())
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{
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hash = input.GetMd5Hash();
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input.Seek(0, SeekOrigin.Begin);
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path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
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if (!storage.Exists(path))
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using (var output = storage.GetStream(path, FileAccess.Write))
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input.CopyTo(output);
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}
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var existing = Database.Query<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
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if (existing != null)
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{
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Database.GetChildren(existing);
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if (existing.DeletePending)
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{
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existing.DeletePending = false;
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Database.Update(existing, false);
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BeatmapSetAdded?.Invoke(existing);
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}
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return existing;
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}
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var beatmapSet = new BeatmapSetInfo
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{
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OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
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Beatmaps = new List<BeatmapInfo>(),
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Path = path,
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Hash = hash,
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Metadata = metadata
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};
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using (var archive = ArchiveReader.GetReader(storage, path))
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{
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string[] mapNames = archive.BeatmapFilenames;
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foreach (var name in mapNames)
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using (var raw = archive.GetStream(name))
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using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
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using (var sr = new StreamReader(ms))
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{
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raw.CopyTo(ms);
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ms.Position = 0;
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var decoder = BeatmapDecoder.GetDecoder(sr);
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Beatmap beatmap = decoder.Decode(sr);
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beatmap.BeatmapInfo.Path = name;
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beatmap.BeatmapInfo.Hash = ms.GetMd5Hash();
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// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
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beatmap.BeatmapInfo.Metadata = null;
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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beatmap.BeatmapInfo.Ruleset = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID);
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beatmap.BeatmapInfo.StarDifficulty = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID)?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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}
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beatmapSet.StoryboardFile = archive.StoryboardFilename;
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}
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return beatmapSet;
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}
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}
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}
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