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osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs
2018-05-21 16:03:08 +09:00

50 lines
1.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class GeneralSettings : SettingsSubsection
{
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<double>
{
LabelText = "Background dim",
Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.1f
},
new SettingsSlider<double>
{
LabelText = "Background blur",
Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.1f
},
new SettingsCheckbox
{
LabelText = "Show score overlay",
Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)
},
new SettingsCheckbox
{
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsCheckbox
{
LabelText = "Increase visibility of first object with \"Hidden\" mod",
Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility)
},
};
}
}
}