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osu-lazer/osu.Game.Tests/Beatmaps/BeatmapDifficultyManagerTest.cs

57 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Tests.Beatmaps
{
[TestFixture]
public class BeatmapDifficultyManagerTest
{
[Test]
public void TestKeyEqualsWithDifferentModInstances()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
Assert.That(key1, Is.EqualTo(key2));
}
[Test]
public void TestKeyEqualsWithDifferentModOrder()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
Assert.That(key1, Is.EqualTo(key2));
}
[TestCase(1.3, DifficultyRating.Easy)]
[TestCase(1.993, DifficultyRating.Easy)]
[TestCase(1.998, DifficultyRating.Normal)]
[TestCase(2.4, DifficultyRating.Normal)]
[TestCase(2.693, DifficultyRating.Normal)]
[TestCase(2.698, DifficultyRating.Hard)]
[TestCase(3.5, DifficultyRating.Hard)]
[TestCase(3.993, DifficultyRating.Hard)]
[TestCase(3.997, DifficultyRating.Insane)]
[TestCase(5.0, DifficultyRating.Insane)]
[TestCase(5.292, DifficultyRating.Insane)]
[TestCase(5.297, DifficultyRating.Expert)]
[TestCase(6.2, DifficultyRating.Expert)]
[TestCase(6.493, DifficultyRating.Expert)]
[TestCase(6.498, DifficultyRating.ExpertPlus)]
[TestCase(8.3, DifficultyRating.ExpertPlus)]
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
{
var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
Assert.AreEqual(expectedBracket, actualBracket);
}
}
}