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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneParticleExplosion.cs
Dean Herbert 9df93e1f18 Add basic implementation of particle explosion
Using drawables still, just to get things in place and setup the
structure
2020-11-19 14:54:33 +09:00

31 lines
883 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneParticleExplosion : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
AddStep(@"display", () =>
{
Child = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200)
};
});
}
}
}