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77 lines
3.0 KiB
C#
77 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Android.App;
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using Android.OS;
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using osu.Framework.Allocation;
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using osu.Game;
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using osu.Game.Updater;
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namespace osu.Android
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{
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public class OsuGameAndroid : OsuGame
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{
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[Cached]
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private readonly OsuGameActivity gameActivity;
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public OsuGameAndroid(OsuGameActivity activity)
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: base(null)
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{
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gameActivity = activity;
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}
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public override Version AssemblyVersion
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{
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get
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{
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var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
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try
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{
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// We store the osu! build number in the "VersionCode" field to better support google play releases.
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// If we were to use the main build number, it would require a new submission each time (similar to TestFlight).
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// In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time.
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//
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// We also need to be aware that older SDK versions store this as a 32bit int.
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//
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// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
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// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
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string versionName = string.Empty;
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if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
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{
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versionName = packageInfo.LongVersionCode.ToString();
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// ensure we only read the trailing portion of long (the part we are interested in).
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versionName = versionName.Substring(versionName.Length - 9);
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}
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else
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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// this is required else older SDKs will report missing method exception.
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versionName = packageInfo.VersionCode.ToString();
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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// undo play store version garbling (as mentioned above).
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return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
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}
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catch
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{
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}
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return new Version(packageInfo.VersionName);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LoadComponentAsync(new GameplayScreenRotationLocker(), Add);
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}
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protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
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}
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}
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