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osu-lazer/osu.Game/Overlays/NewsOverlay.cs
2019-08-14 21:52:36 +02:00

69 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.News;
namespace osu.Game.Overlays
{
public class NewsOverlay : FullscreenOverlay
{
private NewsHeader header;
//ReSharper disable NotAccessedField.Local
private Container<NewsContent> content;
public readonly Bindable<string> Current = new Bindable<string>(null);
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.PurpleDarkAlternative
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
header = new NewsHeader
{
ShowFrontPage = ShowFrontPage
},
content = new Container<NewsContent>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}
},
},
},
};
header.Current.BindTo(Current);
Current.TriggerChange();
}
public void ShowFrontPage()
{
Current.Value = null;
Show();
}
}
}